BT6_056.cs 5.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT6_056 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.SecuritySkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("De-Digivolve 1 to 1 Digimon at the end of the battle", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. activateClass.SetIsSecurityEffect(true);
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return "[Security] At the end of the battle, trigger <De-Digivolve 1> on 1 of your opponent's Digimon. (Trash 1 card from the top of one of your opponent's Digimon. If it has no digivolution cards, or becomes a level 3 Digimon, you can't trash any more cards.)";
  23. }
  24. bool CanUseCondition(Hashtable hashtable)
  25. {
  26. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  27. }
  28. bool CanActivateCondition(Hashtable hashtable)
  29. {
  30. if (CardEffectCommons.IsExistOnExecutingArea(card))
  31. {
  32. return true;
  33. }
  34. return false;
  35. }
  36. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  37. {
  38. yield return null;
  39. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
  40. ActivateClass activateClass1 = new ActivateClass();
  41. activateClass1.SetUpICardEffect("De-Digivolve 1 to 1 Digimon", CanUseCondition1, card);
  42. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  43. card.Owner.UntilEndBattleEffects.Add(GetCardEffect1);
  44. string EffectDiscription1()
  45. {
  46. return "Trigger <De-Digivolve 1> on up to 1 of your opponent's Digimon. (Trash a card from the top of one of your opponent's Digimon. If it has no digivolution cards, or becomes a level 3 Digimon, you can't trash any more cards.)";
  47. }
  48. bool CanSelectPermanentCondition(Permanent permanent)
  49. {
  50. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  51. }
  52. bool CanUseCondition1(Hashtable hashtable)
  53. {
  54. return true;
  55. }
  56. bool CanActivateCondition1(Hashtable hashtable)
  57. {
  58. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  59. {
  60. return true;
  61. }
  62. return false;
  63. }
  64. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  65. {
  66. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  67. {
  68. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  69. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  70. selectPermanentEffect.SetUp(
  71. selectPlayer: card.Owner,
  72. canTargetCondition: CanSelectPermanentCondition,
  73. canTargetCondition_ByPreSelecetedList: null,
  74. canEndSelectCondition: null,
  75. maxCount: maxCount,
  76. canNoSelect: false,
  77. canEndNotMax: false,
  78. selectPermanentCoroutine: SelectPermanentCoroutine,
  79. afterSelectPermanentCoroutine: null,
  80. mode: SelectPermanentEffect.Mode.Custom,
  81. cardEffect: activateClass);
  82. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to De-Digivolve.", "The opponent is selecting 1 Digimon to De-Digivolve.");
  83. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  84. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  85. {
  86. Permanent selectedPermanent = permanent;
  87. yield return ContinuousController.instance.StartCoroutine(new IDegeneration(selectedPermanent, 1, activateClass1).Degeneration());
  88. }
  89. }
  90. }
  91. ICardEffect GetCardEffect1(EffectTiming _timing)
  92. {
  93. if (_timing == EffectTiming.OnEndBattle)
  94. {
  95. return activateClass1;
  96. }
  97. return null;
  98. }
  99. }
  100. }
  101. return cardEffects;
  102. }
  103. }