BT6_105.cs 4.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT6_105 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  16. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  17. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  18. cardEffects.Add(ignoreColorConditionClass);
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. if (card.Owner.GetBattleAreaDigimons().Count((permanet) =>
  22. permanet.TopCard.CardTraits.Contains("Three Musketeers")
  23. || permanet.TopCard.CardTraits.Contains("ThreeMusketeers")) >= 1)
  24. {
  25. return true;
  26. }
  27. return false;
  28. }
  29. bool CardCondition(CardSource cardSource)
  30. {
  31. if (cardSource == card)
  32. {
  33. return true;
  34. }
  35. return false;
  36. }
  37. }
  38. if (timing == EffectTiming.OptionSkill)
  39. {
  40. ActivateClass activateClass = new ActivateClass();
  41. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  42. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  43. cardEffects.Add(activateClass);
  44. string EffectDiscription()
  45. {
  46. return "[Main] Delete all Digimon with play costs of 7 or less.";
  47. }
  48. bool PermanentCondition(Permanent permanent)
  49. {
  50. if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
  51. {
  52. if (permanent.IsDigimon)
  53. {
  54. if (permanent.TopCard.GetCostItself <= 7)
  55. {
  56. if (permanent.TopCard.HasPlayCost)
  57. {
  58. return true;
  59. }
  60. }
  61. }
  62. }
  63. return false;
  64. }
  65. bool CanUseCondition(Hashtable hashtable)
  66. {
  67. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  68. }
  69. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  70. {
  71. List<Permanent> destroyTargetPermanents = GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer
  72. .Map(player => player.GetBattleAreaDigimons().Filter(PermanentCondition))
  73. .Flat();
  74. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(
  75. destroyTargetPermanents,
  76. CardEffectCommons.CardEffectHashtable(activateClass)).Destroy());
  77. }
  78. }
  79. if (timing == EffectTiming.SecuritySkill)
  80. {
  81. ActivateClass activateClass = new ActivateClass();
  82. activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card);
  83. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  84. activateClass.SetIsSecurityEffect(true);
  85. cardEffects.Add(activateClass);
  86. string EffectDiscription()
  87. {
  88. return "[Security] Add this card to its owner's hand.";
  89. }
  90. bool CanUseCondition(Hashtable hashtable)
  91. {
  92. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  93. }
  94. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  95. {
  96. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  97. }
  98. }
  99. return cardEffects;
  100. }
  101. }