BT6_052.cs 2.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT6_052 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEndBattle)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Unsuspend this Digimon", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  18. activateClass.SetHashString("Unsuspend_BT6_052");
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return "[Your Turn][Once Per Turn] When this Digimon deletes an opponent's Digimon in battle and survives, unsuspend it.";
  23. }
  24. bool CanUseCondition(Hashtable hashtable)
  25. {
  26. if (CardEffectCommons.IsExistOnBattleArea(card))
  27. {
  28. if (CardEffectCommons.IsOwnerTurn(card))
  29. {
  30. bool WinnerCondition(Permanent permanent) => permanent.cardSources.Contains(card);
  31. bool LoserCondition(Permanent permanent) => CardEffectCommons.IsOpponentPermanent(permanent, card);
  32. if (CardEffectCommons.CanTriggerWhenDeleteOpponentDigimonByBattle(hashtable: hashtable, winnerCondition: WinnerCondition, loserCondition: LoserCondition, isOnlyWinnerSurvive: true))
  33. {
  34. return true;
  35. }
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanActivateCondition(Hashtable hashtable)
  41. {
  42. if (CardEffectCommons.IsExistOnBattleArea(card))
  43. {
  44. if (CardEffectCommons.CanUnsuspend(card.PermanentOfThisCard()))
  45. {
  46. return true;
  47. }
  48. }
  49. return false;
  50. }
  51. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  52. {
  53. Permanent selectedPermanent = card.PermanentOfThisCard();
  54. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List<Permanent>() { selectedPermanent }, activateClass).Unsuspend());
  55. }
  56. }
  57. return cardEffects;
  58. }
  59. }