BT6_107.cs 4.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT6_107 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Return 1 purple Digimon card from your trash to your hand. Then, place this card in your battle area.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource != null)
  26. {
  27. if (cardSource.IsDigimon)
  28. {
  29. if (cardSource.Owner == card.Owner)
  30. {
  31. if (cardSource.HasCardColor(CardColor.Purple))
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  43. }
  44. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  45. {
  46. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  47. {
  48. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  49. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  50. selectCardEffect.SetUp(
  51. canTargetCondition: CanSelectCardCondition,
  52. canTargetCondition_ByPreSelecetedList: null,
  53. canEndSelectCondition: null,
  54. canNoSelect: () => false,
  55. selectCardCoroutine: null,
  56. afterSelectCardCoroutine: null,
  57. message: "Select 1 card to add to your hand.",
  58. maxCount: maxCount,
  59. canEndNotMax: false,
  60. isShowOpponent: true,
  61. mode: SelectCardEffect.Mode.AddHand,
  62. root: SelectCardEffect.Root.Trash,
  63. customRootCardList: null,
  64. canLookReverseCard: true,
  65. selectPlayer: card.Owner,
  66. cardEffect: activateClass);
  67. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  68. }
  69. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  70. }
  71. }
  72. if (timing == EffectTiming.OnDeclaration)
  73. {
  74. ActivateClass activateClass = new ActivateClass();
  75. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  76. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  77. cardEffects.Add(activateClass);
  78. string EffectDiscription()
  79. {
  80. return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
  81. }
  82. bool CanUseCondition(Hashtable hashtable)
  83. {
  84. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  85. }
  86. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  87. {
  88. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  89. IEnumerator SuccessProcess()
  90. {
  91. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  92. }
  93. }
  94. }
  95. if (timing == EffectTiming.SecuritySkill)
  96. {
  97. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  98. }
  99. return cardEffects;
  100. }
  101. }