BT6_084.cs 2.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT6_084 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool Condition()
  16. {
  17. if (CardEffectCommons.IsExistOnBattleArea(card))
  18. {
  19. return true;
  20. }
  21. return false;
  22. }
  23. bool PermanentCondition(Permanent permanent)
  24. {
  25. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  26. {
  27. if (permanent.TopCard.HasRoyalKnightTraits || permanent.TopCard.ContainsCardName("Huckmon"))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. cardEffects.Add(CardEffectFactory.ChangeDPStaticEffect(
  35. permanentCondition: PermanentCondition,
  36. changeValue: 2000,
  37. isInheritedEffect: false,
  38. card: card,
  39. condition: Condition,
  40. effectName: () => "Your Digimon gain DP +2000"));
  41. }
  42. if (timing == EffectTiming.OnEnterFieldAnyone)
  43. {
  44. ActivateClass activateClass = new ActivateClass();
  45. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  46. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  47. cardEffects.Add(activateClass);
  48. string EffectDiscription()
  49. {
  50. return "[On Play] Gain 1 memory.";
  51. }
  52. bool CanUseCondition(Hashtable hashtable)
  53. {
  54. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  55. }
  56. bool CanActivateCondition(Hashtable hashtable)
  57. {
  58. if (CardEffectCommons.IsExistOnBattleArea(card))
  59. {
  60. if (card.Owner.CanAddMemory(activateClass))
  61. {
  62. return true;
  63. }
  64. }
  65. return false;
  66. }
  67. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  68. {
  69. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  70. }
  71. }
  72. return cardEffects;
  73. }
  74. }