BT7_062.cs 1.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT7_062 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool Condition()
  16. {
  17. if (CardEffectCommons.IsExistOnBattleArea(card))
  18. {
  19. if (CardEffectCommons.IsOpponentTurn(card))
  20. {
  21. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsDigimon && permanent != card.PermanentOfThisCard() && permanent.TopCard.HasXAntibodyTraits))
  22. {
  23. return true;
  24. }
  25. if (card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => cardSource.HasXAntibodyTraits) >= 1)
  26. {
  27. return true;
  28. }
  29. }
  30. }
  31. return false;
  32. }
  33. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: Condition));
  34. }
  35. if (timing == EffectTiming.None)
  36. {
  37. bool Condition()
  38. {
  39. if (CardEffectCommons.IsExistOnBattleArea(card))
  40. {
  41. if (card.PermanentOfThisCard().TopCard.HasXAntibodyTraits)
  42. {
  43. return true;
  44. }
  45. }
  46. return false;
  47. }
  48. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
  49. }
  50. return cardEffects;
  51. }
  52. }