BT7_002.cs 2.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT7_002 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  18. activateClass.SetIsInheritedEffect(true);
  19. activateClass.SetHashString("Memory+1_BT7_002");
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[Your Turn][Once Per Turn] When you play a Digimon from one of your Digimon's digivolution cards, gain 1 memory.";
  24. }
  25. bool PermanentCondition(Permanent permanent)
  26. {
  27. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  28. }
  29. bool RootCondition(SelectCardEffect.Root root)
  30. {
  31. return root == SelectCardEffect.Root.DigivolutionCards;
  32. }
  33. bool CanUseCondition(Hashtable hashtable)
  34. {
  35. if (CardEffectCommons.IsExistOnBattleArea(card))
  36. {
  37. if (CardEffectCommons.IsOwnerTurn(card))
  38. {
  39. if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition, RootCondition))
  40. {
  41. if (CardEffectCommons.IsFromDigimonDigivolutionCards(hashtable))
  42. {
  43. return true;
  44. }
  45. }
  46. }
  47. }
  48. return false;
  49. }
  50. bool CanActivateCondition(Hashtable hashtable)
  51. {
  52. if (CardEffectCommons.IsExistOnBattleArea(card))
  53. {
  54. return true;
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  61. }
  62. }
  63. return cardEffects;
  64. }
  65. }