BT7_074.cs 4.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT7_074 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play 1 Tamer from trash", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] You may play 1 purple Tamer card with a play cost of 3 or less from your trash without paying its memory cost.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsTamer)
  26. {
  27. if (cardSource.HasCardColor(CardColor.Purple))
  28. {
  29. if (cardSource.GetCostItself <= 3)
  30. {
  31. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  43. }
  44. bool CanActivateCondition(Hashtable hashtable)
  45. {
  46. if (CardEffectCommons.IsExistOnBattleArea(card))
  47. {
  48. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  49. {
  50. return true;
  51. }
  52. }
  53. return false;
  54. }
  55. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  56. {
  57. List<CardSource> selectedCards = new List<CardSource>();
  58. int maxCount = 1;
  59. if (card.Owner.TrashCards.Count(CanSelectCardCondition) <= maxCount)
  60. {
  61. maxCount = card.Owner.TrashCards.Count(CanSelectCardCondition);
  62. }
  63. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  64. selectCardEffect.SetUp(
  65. canTargetCondition: CanSelectCardCondition,
  66. canTargetCondition_ByPreSelecetedList: null,
  67. canEndSelectCondition: null,
  68. canNoSelect: () => true,
  69. selectCardCoroutine: SelectCardCoroutine,
  70. afterSelectCardCoroutine: null,
  71. message: "Select 1 card to play.",
  72. maxCount: maxCount,
  73. canEndNotMax: false,
  74. isShowOpponent: true,
  75. mode: SelectCardEffect.Mode.Custom,
  76. root: SelectCardEffect.Root.Trash,
  77. customRootCardList: null,
  78. canLookReverseCard: true,
  79. selectPlayer: card.Owner,
  80. cardEffect: activateClass);
  81. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  82. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  83. yield return StartCoroutine(selectCardEffect.Activate());
  84. IEnumerator SelectCardCoroutine(CardSource cardSource)
  85. {
  86. selectedCards.Add(cardSource);
  87. yield return null;
  88. }
  89. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  90. }
  91. }
  92. return cardEffects;
  93. }
  94. }