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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT8_061 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- ChangeCardNamesClass changeCardNamesClass = new ChangeCardNamesClass();
- changeCardNamesClass.SetUpICardEffect("Also treated as [Mamemon]", CanUseCondition, card);
- changeCardNamesClass.SetUpChangeCardNamesClass(changeCardNames: changeCardNames);
- cardEffects.Add(changeCardNamesClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return true;
- }
- List<string> changeCardNames(CardSource cardSource, List<string> CardNames)
- {
- if (cardSource == card)
- {
- CardNames.Add("Mamemon");
- }
- return CardNames;
- }
- }
- return cardEffects;
- }
- }
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