BT8_061.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT8_061 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. ChangeCardNamesClass changeCardNamesClass = new ChangeCardNamesClass();
  16. changeCardNamesClass.SetUpICardEffect("Also treated as [Mamemon]", CanUseCondition, card);
  17. changeCardNamesClass.SetUpChangeCardNamesClass(changeCardNames: changeCardNames);
  18. cardEffects.Add(changeCardNamesClass);
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. return true;
  22. }
  23. List<string> changeCardNames(CardSource cardSource, List<string> CardNames)
  24. {
  25. if (cardSource == card)
  26. {
  27. CardNames.Add("Mamemon");
  28. }
  29. return CardNames;
  30. }
  31. }
  32. return cardEffects;
  33. }
  34. }