BT8_079.cs 5.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT8_079 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Trash 2 cards from deck top and return 1 card from trash to hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] Trash the top 2 cards of your deck. Then, return 1 card with [Demon Lord] in its traits from your trash to your hand.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource != null)
  26. {
  27. if (cardSource.Owner == card.Owner)
  28. {
  29. if (cardSource.CardTraits.Contains("Demon Lord"))
  30. {
  31. return true;
  32. }
  33. if (cardSource.CardTraits.Contains("DemonLord"))
  34. {
  35. return true;
  36. }
  37. }
  38. }
  39. return false;
  40. }
  41. bool CanUseCondition(Hashtable hashtable)
  42. {
  43. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  44. }
  45. bool CanActivateCondition(Hashtable hashtable)
  46. {
  47. if (CardEffectCommons.IsExistOnBattleArea(card))
  48. {
  49. if (card.Owner.LibraryCards.Count >= 1)
  50. {
  51. return true;
  52. }
  53. }
  54. return false;
  55. }
  56. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  57. {
  58. if (isExistOnField(card))
  59. {
  60. if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
  61. {
  62. yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(2, card.Owner, activateClass).AddTrashCardsFromLibraryTop());
  63. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  64. {
  65. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  66. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  67. selectCardEffect.SetUp(
  68. canTargetCondition: CanSelectCardCondition,
  69. canTargetCondition_ByPreSelecetedList: null,
  70. canEndSelectCondition: null,
  71. canNoSelect: () => false,
  72. selectCardCoroutine: null,
  73. afterSelectCardCoroutine: null,
  74. message: "Select 1 card to add to your hand.",
  75. maxCount: maxCount,
  76. canEndNotMax: false,
  77. isShowOpponent: true,
  78. mode: SelectCardEffect.Mode.AddHand,
  79. root: SelectCardEffect.Root.Trash,
  80. customRootCardList: null,
  81. canLookReverseCard: true,
  82. selectPlayer: card.Owner,
  83. cardEffect: activateClass);
  84. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  85. }
  86. }
  87. }
  88. }
  89. }
  90. if (timing == EffectTiming.OnDiscardLibrary)
  91. {
  92. ActivateClass activateClass = new ActivateClass();
  93. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  94. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  95. activateClass.SetIsInheritedEffect(true);
  96. activateClass.SetHashString("Memory+1_BT8_079");
  97. cardEffects.Add(activateClass);
  98. string EffectDiscription()
  99. {
  100. return "[Your Turn][Once Per Turn] When a card is trashed from your deck, gain 1 memory.";
  101. }
  102. bool CanUseCondition(Hashtable hashtable)
  103. {
  104. if (CardEffectCommons.IsExistOnBattleArea(card))
  105. {
  106. if (CardEffectCommons.CanTriggerWhenDiscardLibrary(hashtable, cardSource => cardSource.Owner == card.Owner))
  107. {
  108. if (CardEffectCommons.IsOwnerTurn(card))
  109. {
  110. return true;
  111. }
  112. }
  113. }
  114. return false;
  115. }
  116. bool CanActivateCondition(Hashtable hashtable)
  117. {
  118. if (CardEffectCommons.IsExistOnBattleArea(card))
  119. {
  120. return true;
  121. }
  122. return false;
  123. }
  124. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  125. {
  126. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  127. }
  128. }
  129. return cardEffects;
  130. }
  131. }