BT8_080.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT8_080 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Trash 2 cards from deck top and play a [Yukio Oikawa] from trash", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] Trash the top 2 cards of your deck. Then, you may play 1 [Yukio Oikawa] from your trash without paying its memory cost.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.CardNames.Contains("Yukio Oikawa") || cardSource.CardNames.Contains("YukioOikawa"))
  26. {
  27. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  37. }
  38. bool CanActivateCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleArea(card))
  41. {
  42. if (card.Owner.LibraryCards.Count >= 1)
  43. {
  44. return true;
  45. }
  46. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  47. {
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  54. {
  55. yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(
  56. 2,
  57. card.Owner,
  58. activateClass).AddTrashCardsFromLibraryTop());
  59. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  60. {
  61. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  62. List<CardSource> selectedCards = new List<CardSource>();
  63. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  64. selectCardEffect.SetUp(
  65. canTargetCondition: CanSelectCardCondition,
  66. canTargetCondition_ByPreSelecetedList: null,
  67. canEndSelectCondition: null,
  68. canNoSelect: () => true,
  69. selectCardCoroutine: SelectCardCoroutine,
  70. afterSelectCardCoroutine: null,
  71. message: "Select 1 card to play.",
  72. maxCount: maxCount,
  73. canEndNotMax: false,
  74. isShowOpponent: true,
  75. mode: SelectCardEffect.Mode.Custom,
  76. root: SelectCardEffect.Root.Trash,
  77. customRootCardList: null,
  78. canLookReverseCard: true,
  79. selectPlayer: card.Owner,
  80. cardEffect: activateClass);
  81. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  82. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  83. yield return StartCoroutine(selectCardEffect.Activate());
  84. IEnumerator SelectCardCoroutine(CardSource cardSource)
  85. {
  86. selectedCards.Add(cardSource);
  87. yield return null;
  88. }
  89. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  90. cardSources: selectedCards,
  91. activateClass: activateClass,
  92. payCost: false,
  93. isTapped: false,
  94. root: SelectCardEffect.Root.Trash,
  95. activateETB: true));
  96. }
  97. }
  98. }
  99. if (timing == EffectTiming.OnDestroyedAnyone)
  100. {
  101. ActivateClass activateClass = new ActivateClass();
  102. activateClass.SetUpICardEffect("Play 1 [Yukio Oikawa] from hand or trash", CanUseCondition, card);
  103. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  104. activateClass.SetIsInheritedEffect(true);
  105. cardEffects.Add(activateClass);
  106. string EffectDiscription()
  107. {
  108. return "[On Deletion] If this Digimon has [Myotismon] in its name, you may play 1 [Yukio Oikawa] from your hand or trash suspended without paying its memory cost.";
  109. }
  110. bool CanSelectCardCondition(CardSource cardSource)
  111. {
  112. if (cardSource.CardNames.Contains("Yukio Oikawa") || cardSource.CardNames.Contains("YukioOikawa"))
  113. {
  114. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  115. {
  116. return true;
  117. }
  118. }
  119. return false;
  120. }
  121. bool CanUseCondition(Hashtable hashtable)
  122. {
  123. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  124. }
  125. bool CanActivateCondition(Hashtable hashtable)
  126. {
  127. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  128. {
  129. if (CardEffectCommons.CanActivateSelfOnDeletionWithContainingCardName(hashtable, "Myotismon", card))
  130. {
  131. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  132. {
  133. return true;
  134. }
  135. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  136. {
  137. return true;
  138. }
  139. }
  140. }
  141. return false;
  142. }
  143. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  144. {
  145. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  146. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  147. if (canSelectHand || canSelectTrash)
  148. {
  149. if (canSelectHand && canSelectTrash)
  150. {
  151. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  152. {
  153. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  154. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  155. };
  156. string selectPlayerMessage = "From which area do you play a card?";
  157. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  158. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  159. }
  160. else
  161. {
  162. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  163. }
  164. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  165. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  166. List<CardSource> selectedCards = new List<CardSource>();
  167. IEnumerator SelectCardCoroutine(CardSource cardSource)
  168. {
  169. selectedCards.Add(cardSource);
  170. yield return null;
  171. }
  172. if (fromHand)
  173. {
  174. int maxCount = 1;
  175. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  176. selectHandEffect.SetUp(
  177. selectPlayer: card.Owner,
  178. canTargetCondition: CanSelectCardCondition,
  179. canTargetCondition_ByPreSelecetedList: null,
  180. canEndSelectCondition: null,
  181. maxCount: maxCount,
  182. canNoSelect: true,
  183. canEndNotMax: false,
  184. isShowOpponent: true,
  185. selectCardCoroutine: SelectCardCoroutine,
  186. afterSelectCardCoroutine: null,
  187. mode: SelectHandEffect.Mode.Custom,
  188. cardEffect: activateClass);
  189. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  190. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  191. yield return StartCoroutine(selectHandEffect.Activate());
  192. }
  193. else
  194. {
  195. int maxCount = 1;
  196. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  197. selectCardEffect.SetUp(
  198. canTargetCondition: CanSelectCardCondition,
  199. canTargetCondition_ByPreSelecetedList: null,
  200. canEndSelectCondition: null,
  201. canNoSelect: () => true,
  202. selectCardCoroutine: SelectCardCoroutine,
  203. afterSelectCardCoroutine: null,
  204. message: "Select 1 card to play.",
  205. maxCount: maxCount,
  206. canEndNotMax: false,
  207. isShowOpponent: true,
  208. mode: SelectCardEffect.Mode.Custom,
  209. root: SelectCardEffect.Root.Trash,
  210. customRootCardList: null,
  211. canLookReverseCard: true,
  212. selectPlayer: card.Owner,
  213. cardEffect: activateClass);
  214. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  215. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  216. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  217. }
  218. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  219. if (!fromHand)
  220. {
  221. root = SelectCardEffect.Root.Trash;
  222. }
  223. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  224. cardSources: selectedCards,
  225. activateClass: activateClass,
  226. payCost: false,
  227. isTapped: true,
  228. root: root,
  229. activateETB: true));
  230. }
  231. }
  232. }
  233. return cardEffects;
  234. }
  235. }