BT8_093.cs 7.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT8_093 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDestroyedAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[All Turns] When one of your Digimon with [Myotismon] in its name is deleted, you may suspend this Tamer to gain 1 memory.";
  22. }
  23. bool PermanentCondition(Permanent permanent)
  24. {
  25. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  26. {
  27. if (permanent.TopCard.ContainsCardName("Myotismon"))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. if (CardEffectCommons.IsExistOnBattleArea(card))
  37. {
  38. if (CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, PermanentCondition, activateClass))
  39. {
  40. return true;
  41. }
  42. }
  43. return false;
  44. }
  45. bool CanActivateCondition(Hashtable hashtable)
  46. {
  47. if (CardEffectCommons.IsExistOnBattleArea(card))
  48. {
  49. if (CardEffectCommons.CanActivateSuspendCostEffect(card))
  50. {
  51. return true;
  52. }
  53. }
  54. return false;
  55. }
  56. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  57. {
  58. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  59. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  60. }
  61. }
  62. if (timing == EffectTiming.OnEndTurn)
  63. {
  64. ActivateClass activateClass = new ActivateClass();
  65. activateClass.SetUpICardEffect("Delete this Tamer to play [MaloMyotismon] from trash", CanUseCondition, card);
  66. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  67. cardEffects.Add(activateClass);
  68. string EffectDiscription()
  69. {
  70. return "[End of Opponent's Turn] If this Tamer is suspended, by deleting this Tamer , you may play 1 [MaloMyotismon] from your trash without paying its memory cost.";
  71. }
  72. bool CanSelectCardCondition(CardSource cardSource)
  73. {
  74. if (cardSource.CardNames.Contains("MaloMyotismon"))
  75. {
  76. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  77. {
  78. return true;
  79. }
  80. }
  81. return false;
  82. }
  83. bool CanUseCondition(Hashtable hashtable)
  84. {
  85. if (CardEffectCommons.IsExistOnBattleArea(card))
  86. {
  87. if (CardEffectCommons.IsOpponentTurn(card))
  88. {
  89. return true;
  90. }
  91. }
  92. return false;
  93. }
  94. bool CanActivateCondition(Hashtable hashtable)
  95. {
  96. if (CardEffectCommons.IsExistOnBattleArea(card))
  97. {
  98. if (card.PermanentOfThisCard().IsSuspended)
  99. {
  100. if (card.PermanentOfThisCard().CanBeDestroyedBySkill(activateClass))
  101. {
  102. return true;
  103. }
  104. }
  105. }
  106. return false;
  107. }
  108. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  109. {
  110. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  111. IEnumerator SuccessProcess()
  112. {
  113. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  114. {
  115. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  116. List<CardSource> selectedCards = new List<CardSource>();
  117. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  118. selectCardEffect.SetUp(
  119. canTargetCondition: CanSelectCardCondition,
  120. canTargetCondition_ByPreSelecetedList: null,
  121. canEndSelectCondition: null,
  122. canNoSelect: () => true,
  123. selectCardCoroutine: SelectCardCoroutine,
  124. afterSelectCardCoroutine: null,
  125. message: "Select 1 card to play.",
  126. maxCount: maxCount,
  127. canEndNotMax: false,
  128. isShowOpponent: true,
  129. mode: SelectCardEffect.Mode.Custom,
  130. root: SelectCardEffect.Root.Trash,
  131. customRootCardList: null,
  132. canLookReverseCard: true,
  133. selectPlayer: card.Owner,
  134. cardEffect: activateClass);
  135. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  136. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  137. yield return StartCoroutine(selectCardEffect.Activate());
  138. IEnumerator SelectCardCoroutine(CardSource cardSource)
  139. {
  140. selectedCards.Add(cardSource);
  141. yield return null;
  142. }
  143. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  144. }
  145. }
  146. }
  147. }
  148. if (timing == EffectTiming.SecuritySkill)
  149. {
  150. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  151. }
  152. return cardEffects;
  153. }
  154. }