BT8_110.cs 17 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT8_110 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  16. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  17. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  18. cardEffects.Add(ignoreColorConditionClass);
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. if (card.Owner.GetBattleAreaDigimons().Count((permanet) => permanet.TopCard.CardTraits.Contains("Armor Form") || permanet.TopCard.CardTraits.Contains("ArmorForm")) >= 1)
  22. {
  23. return true;
  24. }
  25. return false;
  26. }
  27. bool CardCondition(CardSource cardSource)
  28. {
  29. if (cardSource == card)
  30. {
  31. return true;
  32. }
  33. return false;
  34. }
  35. }
  36. if (timing == EffectTiming.OptionSkill)
  37. {
  38. ActivateClass activateClass = new ActivateClass();
  39. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  40. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  41. cardEffects.Add(activateClass);
  42. string EffectDiscription()
  43. {
  44. return "[Main] Trash the top card of 1 of your Digimon with [Armor Form] in its traits. Then, you may digivolve 1 of your Digimon into a Digimon card in your hand with [Armor Form] in its traits for its digivolution cost. If you do, unsuspend that Digimon.";
  45. }
  46. bool CanSelectPermanentCondition(Permanent permanent)
  47. {
  48. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  49. {
  50. if (permanent.DigivolutionCards.Count >= 1)
  51. {
  52. if (permanent.TopCard.CardTraits.Contains("Armor Form"))
  53. {
  54. return true;
  55. }
  56. if (permanent.TopCard.CardTraits.Contains("ArmorForm"))
  57. {
  58. return true;
  59. }
  60. }
  61. }
  62. return false;
  63. }
  64. bool CanSelectPermanentCondition1(Permanent permanent)
  65. {
  66. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  67. {
  68. foreach (CardSource cardSource in card.Owner.HandCards)
  69. {
  70. if (CanSelectCardCondition(cardSource))
  71. {
  72. if (cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass))
  73. {
  74. return true;
  75. }
  76. }
  77. }
  78. }
  79. return false;
  80. }
  81. bool CanSelectCardCondition(CardSource cardSource)
  82. {
  83. return cardSource.IsDigimon && (cardSource.CardTraits.Contains("Armor Form") || cardSource.CardTraits.Contains("ArmorForm"));
  84. }
  85. bool CanUseCondition(Hashtable hashtable)
  86. {
  87. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  88. }
  89. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  90. {
  91. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  92. {
  93. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  94. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  95. selectPermanentEffect.SetUp(
  96. selectPlayer: card.Owner,
  97. canTargetCondition: CanSelectPermanentCondition,
  98. canTargetCondition_ByPreSelecetedList: null,
  99. canEndSelectCondition: null,
  100. maxCount: maxCount,
  101. canNoSelect: false,
  102. canEndNotMax: false,
  103. selectPermanentCoroutine: SelectPermanentCoroutine,
  104. afterSelectPermanentCoroutine: null,
  105. mode: SelectPermanentEffect.Mode.Custom,
  106. cardEffect: activateClass);
  107. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to trash the top card.", "The opponent is selecting 1 Digimon to trash the top card.");
  108. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  109. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  110. {
  111. if (permanent != null)
  112. {
  113. if (permanent.DigivolutionCards.Count >= 1)
  114. {
  115. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateDebuffEffect(permanent));
  116. CardSource cardSource = permanent.TopCard;
  117. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(cardSource));
  118. if (!cardSource.IsToken)
  119. {
  120. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddTrashCard(cardSource));
  121. }
  122. permanent.ShowingPermanentCard.ShowPermanentData(true);
  123. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().RemoveDigivolveRootEffect(cardSource, permanent));
  124. #region "When Top Card is Trashed" effect
  125. #region Hashtable Setting
  126. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  127. {
  128. {"Permanent", permanent},
  129. {"CardSources", new List<CardSource> { cardSource } }
  130. };
  131. #endregion
  132. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing
  133. .StackSkillInfos(hashtable, EffectTiming.WhenTopCardTrashed));
  134. #endregion
  135. }
  136. }
  137. }
  138. }
  139. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition1))
  140. {
  141. Permanent selectedPermanent = null;
  142. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition1));
  143. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  144. selectPermanentEffect.SetUp(
  145. selectPlayer: card.Owner,
  146. canTargetCondition: CanSelectPermanentCondition1,
  147. canTargetCondition_ByPreSelecetedList: null,
  148. canEndSelectCondition: null,
  149. maxCount: maxCount,
  150. canNoSelect: true,
  151. canEndNotMax: false,
  152. selectPermanentCoroutine: SelectPermanentCoroutine,
  153. afterSelectPermanentCoroutine: null,
  154. mode: SelectPermanentEffect.Mode.Custom,
  155. cardEffect: activateClass);
  156. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will digivolve.", "The opponent is selecting 1 Digimon that will digivolve.");
  157. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  158. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  159. {
  160. selectedPermanent = permanent;
  161. yield return null;
  162. }
  163. if (selectedPermanent != null)
  164. {
  165. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
  166. targetPermanent: selectedPermanent,
  167. cardCondition: CanSelectCardCondition,
  168. payCost: true,
  169. reduceCostTuple: null,
  170. fixedCostTuple: null,
  171. ignoreDigivolutionRequirementFixedCost: -1,
  172. isHand: true,
  173. activateClass: activateClass,
  174. successProcess: SuccessProcess()));
  175. IEnumerator SuccessProcess()
  176. {
  177. if (selectedPermanent.TopCard != null)
  178. {
  179. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List<Permanent>() { selectedPermanent }, activateClass).Unsuspend());
  180. }
  181. }
  182. }
  183. }
  184. }
  185. }
  186. if (timing == EffectTiming.SecuritySkill)
  187. {
  188. ActivateClass activateClass = new ActivateClass();
  189. activateClass.SetUpICardEffect($"Play 1 Digimon with [Free] in its traits from hand or trash", CanUseCondition, card);
  190. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  191. activateClass.SetIsSecurityEffect(true);
  192. cardEffects.Add(activateClass);
  193. string EffectDiscription()
  194. {
  195. return "[Security] You may play 1 level 3 Digimon card with [Free] in its traits from your hand or trash without paying its memory cost.";
  196. }
  197. bool CanSelectCardCondition(CardSource cardSource)
  198. {
  199. if (cardSource != null)
  200. {
  201. if (cardSource.IsDigimon)
  202. {
  203. if (cardSource.Owner == card.Owner)
  204. {
  205. if (cardSource.CardTraits.Contains("Free"))
  206. {
  207. if (cardSource.Level == 3)
  208. {
  209. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  210. {
  211. if (cardSource.HasLevel)
  212. {
  213. return true;
  214. }
  215. }
  216. }
  217. }
  218. }
  219. }
  220. }
  221. return false;
  222. }
  223. bool CanUseCondition(Hashtable hashtable)
  224. {
  225. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  226. }
  227. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  228. {
  229. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  230. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  231. if (canSelectHand || canSelectTrash)
  232. {
  233. if (canSelectHand && canSelectTrash)
  234. {
  235. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  236. {
  237. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  238. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  239. };
  240. string selectPlayerMessage = "From which area do you play a card?";
  241. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  242. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  243. }
  244. else
  245. {
  246. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  247. }
  248. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  249. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  250. List<CardSource> selectedCards = new List<CardSource>();
  251. IEnumerator SelectCardCoroutine(CardSource cardSource)
  252. {
  253. selectedCards.Add(cardSource);
  254. yield return null;
  255. }
  256. if (fromHand)
  257. {
  258. int maxCount = 1;
  259. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  260. selectHandEffect.SetUp(
  261. selectPlayer: card.Owner,
  262. canTargetCondition: CanSelectCardCondition,
  263. canTargetCondition_ByPreSelecetedList: null,
  264. canEndSelectCondition: null,
  265. maxCount: maxCount,
  266. canNoSelect: true,
  267. canEndNotMax: false,
  268. isShowOpponent: true,
  269. selectCardCoroutine: SelectCardCoroutine,
  270. afterSelectCardCoroutine: null,
  271. mode: SelectHandEffect.Mode.Custom,
  272. cardEffect: activateClass);
  273. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  274. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  275. yield return StartCoroutine(selectHandEffect.Activate());
  276. }
  277. else
  278. {
  279. int maxCount = 1;
  280. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  281. selectCardEffect.SetUp(
  282. canTargetCondition: CanSelectCardCondition,
  283. canTargetCondition_ByPreSelecetedList: null,
  284. canEndSelectCondition: null,
  285. canNoSelect: () => true,
  286. selectCardCoroutine: SelectCardCoroutine,
  287. afterSelectCardCoroutine: null,
  288. message: "Select 1 card to play.",
  289. maxCount: maxCount,
  290. canEndNotMax: false,
  291. isShowOpponent: true,
  292. mode: SelectCardEffect.Mode.Custom,
  293. root: SelectCardEffect.Root.Trash,
  294. customRootCardList: null,
  295. canLookReverseCard: true,
  296. selectPlayer: card.Owner,
  297. cardEffect: activateClass);
  298. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  299. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  300. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  301. }
  302. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  303. if (!fromHand)
  304. {
  305. root = SelectCardEffect.Root.Trash;
  306. }
  307. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  308. }
  309. }
  310. }
  311. return cardEffects;
  312. }
  313. }