BT8_038.cs 3.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT8_038 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. return targetPermanent.TopCard.CardNames.Contains("Veemon");
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  20. permanentCondition: PermanentCondition,
  21. digivolutionCost: 3,
  22. ignoreDigivolutionRequirement: false,
  23. card: card,
  24. condition: null));
  25. }
  26. if (timing == EffectTiming.None)
  27. {
  28. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  29. }
  30. if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
  31. {
  32. cardEffects.Add(CardEffectFactory.ArmorPurgeEffect(card: card));
  33. }
  34. if (timing == EffectTiming.OnEnterFieldAnyone)
  35. {
  36. ActivateClass activateClass = new ActivateClass();
  37. activateClass.SetUpICardEffect("Unsuspend this Digimon and gain DP+", CanUseCondition, card);
  38. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  39. cardEffects.Add(activateClass);
  40. string EffectDiscription()
  41. {
  42. return "[When Digivolving] Unsuspend this Digimon, and it gets +2000 DP until the end of your opponent's next turn for each card with [Armor Form] in its traits in your trash.";
  43. }
  44. bool CanUseCondition(Hashtable hashtable)
  45. {
  46. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  47. }
  48. bool CanActivateCondition(Hashtable hashtable)
  49. {
  50. if (CardEffectCommons.IsExistOnBattleArea(card))
  51. {
  52. return true;
  53. }
  54. return false;
  55. }
  56. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  57. {
  58. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(
  59. new List<Permanent>() { card.PermanentOfThisCard() },
  60. activateClass).Unsuspend());
  61. int plusDP = 2000 * card.Owner.TrashCards.Count(
  62. (cardSource) => cardSource.CardTraits.Contains("Armor Form") || cardSource.CardTraits.Contains("ArmorForm"));
  63. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
  64. targetPermanent: card.PermanentOfThisCard(),
  65. changeValue: plusDP,
  66. effectDuration: EffectDuration.UntilOpponentTurnEnd,
  67. activateClass: activateClass));
  68. }
  69. }
  70. return cardEffects;
  71. }
  72. }