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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT8_038 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.CardNames.Contains("Veemon");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
- permanentCondition: PermanentCondition,
- digivolutionCost: 3,
- ignoreDigivolutionRequirement: false,
- card: card,
- condition: null));
- }
- if (timing == EffectTiming.None)
- {
- cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
- }
- if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
- {
- cardEffects.Add(CardEffectFactory.ArmorPurgeEffect(card: card));
- }
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Unsuspend this Digimon and gain DP+", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] Unsuspend this Digimon, and it gets +2000 DP until the end of your opponent's next turn for each card with [Armor Form] in its traits in your trash.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(
- new List<Permanent>() { card.PermanentOfThisCard() },
- activateClass).Unsuspend());
- int plusDP = 2000 * card.Owner.TrashCards.Count(
- (cardSource) => cardSource.CardTraits.Contains("Armor Form") || cardSource.CardTraits.Contains("ArmorForm"));
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
- targetPermanent: card.PermanentOfThisCard(),
- changeValue: plusDP,
- effectDuration: EffectDuration.UntilOpponentTurnEnd,
- activateClass: activateClass));
- }
- }
- return cardEffects;
- }
- }
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