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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT8_044 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash a Security to get Memory +2", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Attacking] You may trash the top card of your security stack to gain 2 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.SecurityCards.Count >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
- player: card.Owner,
- destroySecurityCount: 1,
- cardEffect: activateClass,
- fromTop: true).DestroySecurity());
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
- }
- }
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Unsuspend the digivolved Digimon", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
- activateClass.SetHashString("Unsuspend_BT8_044");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn][Once Per Turn] When one of your other Digimon digivolves, you may unsuspend it.";
- }
- bool PermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- if (permanent != card.PermanentOfThisCard())
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- if (CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, PermanentCondition))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- List<Permanent> permanents = CardEffectCommons.GetPlayedPermanentsFromEnterFieldHashtable(
- hashtable: hashtable,
- rootCondition: null);
- if (permanents != null)
- {
- if (permanents.Count(permanent => CardEffectCommons.IsPermanentExistsOnBattleArea(permanent) && permanent.IsSuspended && permanent.CanUnsuspend) >= 1)
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- List<Permanent> permanents = CardEffectCommons.GetPlayedPermanentsFromEnterFieldHashtable(
- hashtable: _hashtable,
- rootCondition: null);
- if (permanents != null)
- {
- List<Permanent> unsuspendTargetPermanents = permanents.Filter(permanent =>
- CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)
- && permanent.IsSuspended
- && permanent.CanUnsuspend);
- yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(unsuspendTargetPermanents, activateClass).Unsuspend());
- }
- }
- }
- return cardEffects;
- }
- }
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