BT8_089.cs 6.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT8_089 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnStartMainPhase)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Start of Your Main Phase] If you have a yellow Digimon in play, gain 1 memory.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. if (CardEffectCommons.IsExistOnBattleArea(card))
  26. {
  27. if (CardEffectCommons.IsOwnerTurn(card))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanActivateCondition(Hashtable hashtable)
  35. {
  36. if (CardEffectCommons.IsExistOnBattleArea(card))
  37. {
  38. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsDigimon && permanent.TopCard.CardColors.Contains(CardColor.Yellow)))
  39. {
  40. if (card.Owner.CanAddMemory(activateClass))
  41. {
  42. return true;
  43. }
  44. }
  45. }
  46. return false;
  47. }
  48. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  49. {
  50. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  51. }
  52. }
  53. if (timing == EffectTiming.OnAllyAttack)
  54. {
  55. ActivateClass activateClass = new ActivateClass();
  56. activateClass.SetUpICardEffect("DP -2000", CanUseCondition, card);
  57. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  58. cardEffects.Add(activateClass);
  59. string EffectDiscription()
  60. {
  61. return "[Your Turn] When one of your Digimon with 2 or more colors attacks, you may suspend this Tamer to give 1 of your opponent's Digimon -2000 DP for the turn.";
  62. }
  63. bool PermanentCondition(Permanent permanent)
  64. {
  65. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  66. {
  67. if (permanent.TopCard.CardColors.Count >= 2)
  68. {
  69. return true;
  70. }
  71. }
  72. return false;
  73. }
  74. bool CanSelectPermanentCondition(Permanent permanent)
  75. {
  76. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  77. }
  78. bool CanUseCondition(Hashtable hashtable)
  79. {
  80. if (CardEffectCommons.IsExistOnBattleArea(card))
  81. {
  82. if (CardEffectCommons.IsOwnerTurn(card))
  83. {
  84. if (CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition))
  85. {
  86. return true;
  87. }
  88. }
  89. }
  90. return false;
  91. }
  92. bool CanActivateCondition(Hashtable hashtable)
  93. {
  94. if (CardEffectCommons.IsExistOnBattleArea(card))
  95. {
  96. if (CardEffectCommons.CanActivateSuspendCostEffect(card))
  97. {
  98. return true;
  99. }
  100. }
  101. return false;
  102. }
  103. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  104. {
  105. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  106. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  107. {
  108. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  109. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  110. selectPermanentEffect.SetUp(
  111. selectPlayer: card.Owner,
  112. canTargetCondition: CanSelectPermanentCondition,
  113. canTargetCondition_ByPreSelecetedList: null,
  114. canEndSelectCondition: null,
  115. maxCount: maxCount,
  116. canNoSelect: false,
  117. canEndNotMax: false,
  118. selectPermanentCoroutine: SelectPermanentCoroutine,
  119. afterSelectPermanentCoroutine: null,
  120. mode: SelectPermanentEffect.Mode.Custom,
  121. cardEffect: activateClass);
  122. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -2000.", "The opponent is selecting 1 Digimon that will get DP -2000.");
  123. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  124. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  125. {
  126. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: -2000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  127. }
  128. }
  129. }
  130. }
  131. if (timing == EffectTiming.SecuritySkill)
  132. {
  133. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  134. }
  135. return cardEffects;
  136. }
  137. }