BT9_103.cs 3.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT9_103 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Until the end of your opponent's turn, your opponent's Digimon with play costs of 7 or less can't attack players, and cards can't be added to security stacks by your opponent's effects.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  26. }
  27. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  28. {
  29. {
  30. bool AttackerCondition(Permanent Attacker)
  31. {
  32. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(Attacker, card))
  33. {
  34. if (Attacker.TopCard.GetCostItself <= 7)
  35. {
  36. if (Attacker.TopCard.HasPlayCost)
  37. {
  38. return true;
  39. }
  40. }
  41. }
  42. return false;
  43. }
  44. bool DefenderCondition(Permanent Defender)
  45. {
  46. return Defender == null;
  47. }
  48. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttackPlayerEffect(
  49. attackerCondition: AttackerCondition,
  50. defenderCondition: DefenderCondition,
  51. effectDuration: EffectDuration.UntilOpponentTurnEnd,
  52. activateClass: activateClass,
  53. effectName: "Can't Attack to player"));
  54. }
  55. {
  56. CannotAddSecurityClass cannotAddSecurityClass = new CannotAddSecurityClass();
  57. cannotAddSecurityClass.SetUpICardEffect("Can't Add Security", CanUseCondition1, card);
  58. cannotAddSecurityClass.SetUpCannotAddSecurityClass(PlayerCondition: PlayerCondition, CardEffectCondition: CardEffectCondition);
  59. card.Owner.UntilOpponentTurnEndEffects.Add((_timing) => cannotAddSecurityClass);
  60. bool CanUseCondition1(Hashtable hashtable)
  61. {
  62. return true;
  63. }
  64. bool PlayerCondition(Player player)
  65. {
  66. return true;
  67. }
  68. bool CardEffectCondition(ICardEffect cardEffect)
  69. {
  70. return CardEffectCommons.IsOpponentEffect(cardEffect, card);
  71. }
  72. }
  73. }
  74. }
  75. if (timing == EffectTiming.SecuritySkill)
  76. {
  77. CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: $"Opponent's Digimon can't attack and players can't add security");
  78. }
  79. return cardEffects;
  80. }
  81. }