BT9_071.cs 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT9_071 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Undead] or [Dark Animal] in its traits among them to your hand and trash 1 card with [Undead] or [Dark Animal] in its traits among them. Place the rest at the bottom of your deck in any order.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.CardTraits.Contains("Undead"))
  26. {
  27. return true;
  28. }
  29. if (cardSource.CardTraits.Contains("Dark Animal"))
  30. {
  31. return true;
  32. }
  33. if (cardSource.CardTraits.Contains("DarkAnimal"))
  34. {
  35. return true;
  36. }
  37. return false;
  38. }
  39. bool CanUseCondition(Hashtable hashtable)
  40. {
  41. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  42. }
  43. bool CanActivateCondition(Hashtable hashtable)
  44. {
  45. if (CardEffectCommons.IsExistOnBattleArea(card))
  46. {
  47. if (card.Owner.LibraryCards.Count >= 1)
  48. {
  49. return true;
  50. }
  51. }
  52. return false;
  53. }
  54. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  55. {
  56. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  57. revealCount: 3,
  58. simplifiedSelectCardConditions:
  59. new SimplifiedSelectCardConditionClass[]
  60. {
  61. new SimplifiedSelectCardConditionClass(
  62. canTargetCondition:CanSelectCardCondition,
  63. message: "Select 1 card with [Undead] or [Dark Animal] in its traits to add to your hand.",
  64. mode: SelectCardEffect.Mode.AddHand,
  65. maxCount: 1,
  66. selectCardCoroutine: null),
  67. new SimplifiedSelectCardConditionClass(
  68. canTargetCondition:CanSelectCardCondition,
  69. message: "Select 1 card with [Undead] or [Dark Animal] in its traits to discard.",
  70. mode: SelectCardEffect.Mode.Discard,
  71. maxCount: 1,
  72. selectCardCoroutine: null),
  73. },
  74. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  75. activateClass: activateClass
  76. ));
  77. }
  78. }
  79. if (timing == EffectTiming.OnAllyAttack)
  80. {
  81. ActivateClass activateClass = new ActivateClass();
  82. activateClass.SetUpICardEffect("Digivolve this Digimon into [Undead] or [Dark Animal] Digimon", CanUseCondition, card);
  83. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  84. activateClass.SetIsInheritedEffect(true);
  85. cardEffects.Add(activateClass);
  86. string EffectDiscription()
  87. {
  88. return "[When Attacking] This Digimon may digivolve into a Digimon card with [Undead] or [Dark Animal] in its traits from your trash for its digivolution cost.";
  89. }
  90. bool CanSelectCardCondition(CardSource cardSource)
  91. {
  92. if (cardSource.IsDigimon)
  93. {
  94. if(cardSource.CardTraits.Contains("Undead") || cardSource.CardTraits.Contains("DarkAnimal") || cardSource.CardTraits.Contains("Dark Animal"))
  95. {
  96. if (cardSource.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame, false, activateClass))
  97. {
  98. return true;
  99. }
  100. }
  101. }
  102. return false;
  103. }
  104. bool CanUseCondition(Hashtable hashtable)
  105. {
  106. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  107. }
  108. bool CanActivateCondition(Hashtable hashtable)
  109. {
  110. if (CardEffectCommons.IsExistOnBattleArea(card))
  111. {
  112. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  113. {
  114. return true;
  115. }
  116. }
  117. return false;
  118. }
  119. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  120. {
  121. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
  122. targetPermanent: card.PermanentOfThisCard(),
  123. cardCondition: CanSelectCardCondition,
  124. payCost: true,
  125. reduceCostTuple: null,
  126. fixedCostTuple: null,
  127. ignoreDigivolutionRequirementFixedCost: -1,
  128. isHand: false,
  129. activateClass: activateClass,
  130. successProcess: null));
  131. }
  132. }
  133. return cardEffects;
  134. }
  135. }