BT9_092.cs 6.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT9_092 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] Reveal the top 3 cards of your deck. Add 1 Digimon card with [X Antibody] in its traits and 1 Option card with [X Antibody] in its traits among them to your hand. Place the rest at the bottom of your deck in any order.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsDigimon)
  26. {
  27. if (cardSource.HasXAntibodyTraits)
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanSelectCardCondition1(CardSource cardSource)
  35. {
  36. if (cardSource.IsOption)
  37. {
  38. if (cardSource.HasXAntibodyTraits)
  39. {
  40. return true;
  41. }
  42. }
  43. return false;
  44. }
  45. bool CanUseCondition(Hashtable hashtable)
  46. {
  47. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  48. }
  49. bool CanActivateCondition(Hashtable hashtable)
  50. {
  51. if (CardEffectCommons.IsExistOnBattleArea(card))
  52. {
  53. if (card.Owner.LibraryCards.Count >= 1)
  54. {
  55. return true;
  56. }
  57. }
  58. return false;
  59. }
  60. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  61. {
  62. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  63. revealCount: 3,
  64. simplifiedSelectCardConditions:
  65. new SimplifiedSelectCardConditionClass[]
  66. {
  67. new SimplifiedSelectCardConditionClass(
  68. canTargetCondition:CanSelectCardCondition,
  69. message:"Select 1 Digimon card with [X Antibody] in its traits.",
  70. mode: SelectCardEffect.Mode.AddHand,
  71. maxCount: 1,
  72. selectCardCoroutine: null),
  73. new SimplifiedSelectCardConditionClass(
  74. canTargetCondition:CanSelectCardCondition1,
  75. message: "Select 1 Option card with [X Antibody] in its traits.",
  76. mode: SelectCardEffect.Mode.AddHand,
  77. maxCount: 1,
  78. selectCardCoroutine: null),
  79. },
  80. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  81. activateClass: activateClass,
  82. mutualConditions: true
  83. ));
  84. }
  85. }
  86. if (timing == EffectTiming.OnEnterFieldAnyone)
  87. {
  88. ActivateClass activateClass = new ActivateClass();
  89. activateClass.SetUpICardEffect("Memory +1 and Draw 1", CanUseCondition, card);
  90. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  91. cardEffects.Add(activateClass);
  92. string EffectDiscription()
  93. {
  94. return "[Your Turn] When one of your Digimon digivolves into a same-level Digimon with [X Antibody] in its traits, you may suspend this Tamer to gain 1 memory and <Draw 1>.";
  95. }
  96. bool PermanentCondition(Permanent permanent, Hashtable hashtable)
  97. {
  98. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  99. {
  100. if (permanent.TopCard.HasXAntibodyTraits)
  101. {
  102. if (CardEffectCommons.IsDigivolvedFromSameLevelFromEnterFieldHashtable(hashtable, permanent))
  103. {
  104. return true;
  105. }
  106. }
  107. }
  108. return false;
  109. }
  110. bool CanUseCondition(Hashtable hashtable)
  111. {
  112. if (CardEffectCommons.IsExistOnBattleArea(card))
  113. {
  114. if (CardEffectCommons.IsOwnerTurn(card))
  115. {
  116. if (CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, permanent => PermanentCondition(permanent, hashtable)))
  117. {
  118. return true;
  119. }
  120. }
  121. }
  122. return false;
  123. }
  124. bool CanActivateCondition(Hashtable hashtable)
  125. {
  126. if (CardEffectCommons.IsExistOnBattleArea(card))
  127. {
  128. if (CardEffectCommons.CanActivateSuspendCostEffect(card))
  129. {
  130. return true;
  131. }
  132. }
  133. return false;
  134. }
  135. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  136. {
  137. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  138. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  139. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  140. }
  141. }
  142. if (timing == EffectTiming.SecuritySkill)
  143. {
  144. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  145. }
  146. return cardEffects;
  147. }
  148. }