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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT9_109 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
- ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
- ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
- cardEffects.Add(ignoreColorConditionClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return card.Owner.GetBattleAreaDigimons().Count >= 1;
- }
- bool CardCondition(CardSource cardSource)
- {
- return cardSource == card;
- }
- }
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Memory +1 and add this card to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] Gain 1 memory, and add this card to its owner's hand. ";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
- }
- }
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] Place this card under 1 of your Digimon without [X Antibody] in its digivolution cards as its bottom digivolution card.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- if (permanent.DigivolutionCards.Count((cardSource) => cardSource.CardNames.Contains("X Antibody") || cardSource.CardNames.Contains("XAntibody")) == 0)
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- Permanent selectedPermanent = null;
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get a digivolution card.", "The opponent is selecting 1 Digimon that will get a digivolution card.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- if (selectedPermanent != null && !selectedPermanent.IsToken)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.brainStormObject.CloseBrainstrorm(card));
- yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(new List<CardSource>() { card }, activateClass));
- }
- }
- }
- }
- if (timing == EffectTiming.None)
- {
- CanNotTrashFromDigivolutionCardsClass canNotTrashFromDigivolutionCardsClass = new CanNotTrashFromDigivolutionCardsClass();
- canNotTrashFromDigivolutionCardsClass.SetUpICardEffect("[X Antibody] under this Digimon can't be trashed", CanUseCondition, card);
- canNotTrashFromDigivolutionCardsClass.SetUpCanNotTrashFromDigivolutionCardsClass(CardCondition: CardCondition, CardEffectCondition: CardEffectCondition);
- canNotTrashFromDigivolutionCardsClass.SetIsInheritedEffect(true);
- cardEffects.Add(canNotTrashFromDigivolutionCardsClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- return true;
- }
- return false;
- }
- bool CardCondition(CardSource cardSource)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (cardSource.CardNames.Contains("X Antibody") || cardSource.CardNames.Contains("XAntibody"))
- {
- return true;
- }
- }
- return false;
- }
- bool CardEffectCondition(ICardEffect cardEffect)
- {
- return cardEffect != null;
- }
- }
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Digivolve this Digimon into [X Antibody] Digimon", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- activateClass.SetIsInheritedEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Attacking] This Digimon can digivolve into a Digimon card with [X Antibody] in its traits in your hand for its digivolution cost.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.HasXAntibodyTraits)
- {
- if (cardSource.IsDigimon)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (cardSource.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame, true, activateClass, root: SelectCardEffect.Root.Hand))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.HandCards.Count >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to digivolve.", "The opponent is selecting 1 card to digivolve.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- if (selectedCards.Count >= 1)
- {
- CardSource selectedCard = selectedCards[0];
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- yield return ContinuousController.instance.StartCoroutine(new PlayCardClass(
- cardSources: new List<CardSource>() { selectedCard },
- hashtable: CardEffectCommons.CardEffectHashtable(activateClass),
- payCost: true,
- targetPermanent: card.PermanentOfThisCard(),
- isTapped: false,
- root: SelectCardEffect.Root.Hand,
- activateETB: true).PlayCard());
- }
- }
- }
- }
- }
- return cardEffects;
- }
- }
|