EX1_045.cs 4.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.EX1
  5. {
  6. public class EX1_045 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Trash 1 card from hand to Draw 2", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[On Play] You may trash 1 Digimon card with [Machine] or [Cyborg] in its traits in your hand to <Draw 2>. (Draw 2 cards from your deck.)";
  20. }
  21. bool CanSelectCardCondition(CardSource cardSource)
  22. {
  23. if (cardSource.IsDigimon)
  24. {
  25. if (cardSource.CardTraits.Contains("Machine"))
  26. {
  27. return true;
  28. }
  29. if (cardSource.CardTraits.Contains("Cyborg"))
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. bool CanUseCondition(Hashtable hashtable)
  37. {
  38. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  39. }
  40. bool CanActivateCondition(Hashtable hashtable)
  41. {
  42. if (CardEffectCommons.IsExistOnBattleArea(card))
  43. {
  44. if (card.Owner.HandCards.Count >= 1)
  45. {
  46. return true;
  47. }
  48. }
  49. return false;
  50. }
  51. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  52. {
  53. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  54. {
  55. bool discarded = false;
  56. int discardCount = 1;
  57. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  58. selectHandEffect.SetUp(
  59. selectPlayer: card.Owner,
  60. canTargetCondition: CanSelectCardCondition,
  61. canTargetCondition_ByPreSelecetedList: null,
  62. canEndSelectCondition: null,
  63. maxCount: discardCount,
  64. canNoSelect: true,
  65. canEndNotMax: false,
  66. isShowOpponent: true,
  67. selectCardCoroutine: null,
  68. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  69. mode: SelectHandEffect.Mode.Discard,
  70. cardEffect: activateClass);
  71. yield return StartCoroutine(selectHandEffect.Activate());
  72. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  73. {
  74. if (cardSources.Count >= 1)
  75. {
  76. discarded = true;
  77. yield return null;
  78. }
  79. }
  80. if (discarded)
  81. {
  82. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
  83. }
  84. }
  85. }
  86. }
  87. return cardEffects;
  88. }
  89. }
  90. }