EX1_069.cs 4.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.EX1
  5. {
  6. public class EX1_069 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OptionSkill)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  15. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[Main] You may trash 1 level 5 Digimon card with [Cyborg] in its traits in your hand to gain 2 memory and <Draw 1>. (Draw 1 card from your deck.)";
  20. }
  21. bool CanSelectCardCondition(CardSource cardSource)
  22. {
  23. if (cardSource != null)
  24. {
  25. if (cardSource.IsDigimon)
  26. {
  27. if (cardSource.Owner == card.Owner)
  28. {
  29. if (cardSource.CardTraits.Contains("Cyborg"))
  30. {
  31. if (cardSource.Level == 5)
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. }
  38. }
  39. return false;
  40. }
  41. bool CanUseCondition(Hashtable hashtable)
  42. {
  43. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  44. }
  45. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  46. {
  47. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  48. {
  49. bool discarded = false;
  50. int discardCount = 1;
  51. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  52. selectHandEffect.SetUp(
  53. selectPlayer: card.Owner,
  54. canTargetCondition: CanSelectCardCondition,
  55. canTargetCondition_ByPreSelecetedList: null,
  56. canEndSelectCondition: null,
  57. maxCount: discardCount,
  58. canNoSelect: true,
  59. canEndNotMax: false,
  60. isShowOpponent: true,
  61. selectCardCoroutine: null,
  62. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  63. mode: SelectHandEffect.Mode.Discard,
  64. cardEffect: activateClass);
  65. yield return StartCoroutine(selectHandEffect.Activate());
  66. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  67. {
  68. if (cardSources.Count >= 1)
  69. {
  70. discarded = true;
  71. yield return null;
  72. }
  73. }
  74. if (discarded)
  75. {
  76. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  77. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  78. }
  79. }
  80. }
  81. }
  82. if (timing == EffectTiming.SecuritySkill)
  83. {
  84. CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: $"Trash 1 card from hand to gain Memory +2 and Draw 1");
  85. }
  86. return cardEffects;
  87. }
  88. }
  89. }