EX1_015.cs 4.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.EX1
  5. {
  6. public class EX1_015 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnAllyAttack)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Play 1 [Matt Ishida] from hand", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
  16. activateClass.SetIsInheritedEffect(true);
  17. activateClass.SetHashString("PlayTamer_EX1_015");
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Attacking][Once Per Turn] You may play 1 [Matt Ishida] with a play cost of 3 or less from your hand without paying its memory cost.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.CardNames.Contains("Matt Ishida") || cardSource.CardNames.Contains("MattIshida"))
  26. {
  27. if (cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false) <= 3)
  28. {
  29. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  30. {
  31. return true;
  32. }
  33. }
  34. }
  35. return false;
  36. }
  37. bool CanUseCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  40. }
  41. bool CanActivateCondition(Hashtable hashtable)
  42. {
  43. if (CardEffectCommons.IsExistOnBattleArea(card))
  44. {
  45. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  46. {
  47. return true;
  48. }
  49. }
  50. return false;
  51. }
  52. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  53. {
  54. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  55. {
  56. List<CardSource> selectedCards = new List<CardSource>();
  57. int maxCount = 1;
  58. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  59. selectHandEffect.SetUp(
  60. selectPlayer: card.Owner,
  61. canTargetCondition: CanSelectCardCondition,
  62. canTargetCondition_ByPreSelecetedList: null,
  63. canEndSelectCondition: null,
  64. maxCount: maxCount,
  65. canNoSelect: true,
  66. canEndNotMax: false,
  67. isShowOpponent: true,
  68. selectCardCoroutine: SelectCardCoroutine,
  69. afterSelectCardCoroutine: null,
  70. mode: SelectHandEffect.Mode.Custom,
  71. cardEffect: activateClass);
  72. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  73. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  74. yield return StartCoroutine(selectHandEffect.Activate());
  75. IEnumerator SelectCardCoroutine(CardSource cardSource)
  76. {
  77. selectedCards.Add(cardSource);
  78. yield return null;
  79. }
  80. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  81. }
  82. }
  83. }
  84. return cardEffects;
  85. }
  86. }
  87. }