EX1_017.cs 3.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX1
  4. {
  5. public class EX1_017 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnEnterFieldAnyone)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "[When Digivolving] <Draw 1>. (Draw 1 card from your deck.)";
  19. }
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  23. }
  24. bool CanActivateCondition(Hashtable hashtable)
  25. {
  26. if (CardEffectCommons.IsExistOnBattleArea(card))
  27. {
  28. if (card.Owner.LibraryCards.Count >= 1)
  29. {
  30. return true;
  31. }
  32. }
  33. return false;
  34. }
  35. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  36. {
  37. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  38. }
  39. }
  40. if (timing == EffectTiming.OnAllyAttack)
  41. {
  42. ActivateClass activateClass = new ActivateClass();
  43. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  44. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  45. activateClass.SetIsInheritedEffect(true);
  46. activateClass.SetHashString("Memory+1_EX1_017");
  47. cardEffects.Add(activateClass);
  48. string EffectDiscription()
  49. {
  50. return "[When Attacking][Once Per Turn] If you have 8 or more cards in your hand, gain 1 memory.";
  51. }
  52. bool CanUseCondition(Hashtable hashtable)
  53. {
  54. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  55. }
  56. bool CanActivateCondition(Hashtable hashtable)
  57. {
  58. if (CardEffectCommons.IsExistOnBattleArea(card))
  59. {
  60. if (card.Owner.HandCards.Count >= 8)
  61. {
  62. return true;
  63. }
  64. }
  65. return false;
  66. }
  67. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  68. {
  69. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  70. }
  71. }
  72. return cardEffects;
  73. }
  74. }
  75. }