EX1_062.cs 6.3 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.EX1
  6. {
  7. public class EX1_062 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. if (timing == EffectTiming.None)
  13. {
  14. cardEffects.Add(CardEffectFactory.ChangeSelfSAttackStaticEffect(changeValue: 1, isInheritedEffect: false, card: card, condition: null));
  15. }
  16. if (timing == EffectTiming.OnEndAttack)
  17. {
  18. ActivateClass activateClass = new ActivateClass();
  19. activateClass.SetUpICardEffect("Delete this Digimon", CanUseCondition, card);
  20. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  21. cardEffects.Add(activateClass);
  22. string EffectDiscription()
  23. {
  24. return "[End of Attack] Delete this Digimon.";
  25. }
  26. bool CanUseCondition(Hashtable hashtable)
  27. {
  28. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  29. }
  30. bool CanActivateCondition(Hashtable hashtable)
  31. {
  32. if (CardEffectCommons.IsExistOnBattleArea(card))
  33. {
  34. if (card.PermanentOfThisCard().CanBeDestroyedBySkill(activateClass))
  35. {
  36. return true;
  37. }
  38. }
  39. return false;
  40. }
  41. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  42. {
  43. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Destroy());
  44. }
  45. }
  46. if (timing == EffectTiming.OnDestroyedAnyone)
  47. {
  48. ActivateClass activateClass = new ActivateClass();
  49. activateClass.SetUpICardEffect("Play 1 [Agumon] from trash", CanUseCondition, card);
  50. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  51. cardEffects.Add(activateClass);
  52. string EffectDiscription()
  53. {
  54. return "[On Deletion] You may play 1 [Agumon] from your trash suspended without paying its memory cost.";
  55. }
  56. bool CanSelectCardCondition(CardSource cardSource)
  57. {
  58. if (cardSource.CardNames.Contains("Agumon"))
  59. {
  60. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  61. {
  62. return true;
  63. }
  64. }
  65. return false;
  66. }
  67. bool CanUseCondition(Hashtable hashtable)
  68. {
  69. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  70. }
  71. bool CanActivateCondition(Hashtable hashtable)
  72. {
  73. if (CardEffectCommons.IsExistOnTrash(card))
  74. {
  75. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  76. {
  77. return true;
  78. }
  79. }
  80. return false;
  81. }
  82. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  83. {
  84. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  85. {
  86. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  87. List<CardSource> selectedCards = new List<CardSource>();
  88. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  89. selectCardEffect.SetUp(
  90. canTargetCondition: CanSelectCardCondition,
  91. canTargetCondition_ByPreSelecetedList: null,
  92. canEndSelectCondition: null,
  93. canNoSelect: () => true,
  94. selectCardCoroutine: SelectCardCoroutine,
  95. afterSelectCardCoroutine: null,
  96. message: "Select 1 card to play.",
  97. maxCount: maxCount,
  98. canEndNotMax: false,
  99. isShowOpponent: true,
  100. mode: SelectCardEffect.Mode.Custom,
  101. root: SelectCardEffect.Root.Trash,
  102. customRootCardList: null,
  103. canLookReverseCard: true,
  104. selectPlayer: card.Owner,
  105. cardEffect: activateClass);
  106. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  107. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  108. yield return StartCoroutine(selectCardEffect.Activate());
  109. IEnumerator SelectCardCoroutine(CardSource cardSource)
  110. {
  111. selectedCards.Add(cardSource);
  112. yield return null;
  113. }
  114. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: true, root: SelectCardEffect.Root.Trash, activateETB: true));
  115. }
  116. }
  117. }
  118. return cardEffects;
  119. }
  120. }
  121. }