EX1_006.cs 2.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX1
  4. {
  5. public class EX1_006 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnAllyAttack)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  15. activateClass.SetIsInheritedEffect(true);
  16. activateClass.SetHashString("Memory+1_EX1_006");
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[When Attacking] When this Digimon attacks a player, gain 1 memory.";
  21. }
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. if (CardEffectCommons.CanTriggerOnAttack(hashtable, card))
  25. {
  26. if (GManager.instance.attackProcess.DefendingPermanent == null)
  27. {
  28. return true;
  29. }
  30. }
  31. return false;
  32. }
  33. bool CanActivateCondition(Hashtable hashtable)
  34. {
  35. if (CardEffectCommons.IsExistOnBattleArea(card))
  36. {
  37. return true;
  38. }
  39. return false;
  40. }
  41. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  42. {
  43. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  44. }
  45. }
  46. return cardEffects;
  47. }
  48. }
  49. }