EX1_008.cs 4.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. namespace DCGO.CardEffects.EX1
  5. {
  6. public class EX1_008 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnAllyAttack)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Delete 1 Digimon with 4000 DP or less", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[When Attacking] When this Digimon attacks a player, delete 1 of your opponent's Digimon with 4000 DP or less.";
  20. }
  21. bool CanSelectPermanentCondition(Permanent permanent)
  22. {
  23. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  24. {
  25. if (permanent.DP <= card.Owner.MaxDP_DeleteEffect(4000, activateClass))
  26. {
  27. return true;
  28. }
  29. }
  30. return false;
  31. }
  32. bool CanUseCondition(Hashtable hashtable)
  33. {
  34. if (CardEffectCommons.CanTriggerOnAttack(hashtable, card))
  35. {
  36. if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
  37. {
  38. if (GManager.instance.attackProcess.DefendingPermanent == null)
  39. {
  40. return true;
  41. }
  42. }
  43. }
  44. return false;
  45. }
  46. bool CanActivateCondition(Hashtable hashtable)
  47. {
  48. if (CardEffectCommons.IsExistOnBattleArea(card))
  49. {
  50. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  51. {
  52. return true;
  53. }
  54. }
  55. return false;
  56. }
  57. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  58. {
  59. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  60. {
  61. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  62. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  63. selectPermanentEffect.SetUp(
  64. selectPlayer: card.Owner,
  65. canTargetCondition: CanSelectPermanentCondition,
  66. canTargetCondition_ByPreSelecetedList: null,
  67. canEndSelectCondition: null,
  68. maxCount: maxCount,
  69. canNoSelect: false,
  70. canEndNotMax: false,
  71. selectPermanentCoroutine: null,
  72. afterSelectPermanentCoroutine: null,
  73. mode: SelectPermanentEffect.Mode.Destroy,
  74. cardEffect: activateClass);
  75. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  76. }
  77. }
  78. }
  79. if (timing == EffectTiming.OnDetermineDoSecurityCheck)
  80. {
  81. bool Condition()
  82. {
  83. if (CardEffectCommons.IsExistOnBattleArea(card))
  84. {
  85. if (CardEffectCommons.IsOwnerTurn(card))
  86. {
  87. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Machine"))
  88. {
  89. return true;
  90. }
  91. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Dragonkin"))
  92. {
  93. return true;
  94. }
  95. }
  96. }
  97. return false;
  98. }
  99. cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: true, card: card, condition: Condition));
  100. }
  101. return cardEffects;
  102. }
  103. }
  104. }