EX1_029.cs 3.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX1
  4. {
  5. public class EX1_029 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnAllyAttack)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("DP +4000", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "[When Attacking] If you have 3 or more security cards, this Digimon gets +4000 DP until the end of your opponent's next turn.";
  19. }
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  23. }
  24. bool CanActivateCondition(Hashtable hashtable)
  25. {
  26. if (CardEffectCommons.IsExistOnBattleArea(card))
  27. {
  28. if (card.Owner.SecurityCards.Count >= 3)
  29. {
  30. return true;
  31. }
  32. }
  33. return false;
  34. }
  35. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  36. {
  37. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
  38. targetPermanent: card.PermanentOfThisCard(),
  39. changeValue: 4000,
  40. effectDuration: EffectDuration.UntilOpponentTurnEnd,
  41. activateClass: activateClass));
  42. }
  43. }
  44. if (timing == EffectTiming.OnAddSecurity)
  45. {
  46. ActivateClass activateClass = new ActivateClass();
  47. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  48. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  49. activateClass.SetIsInheritedEffect(true);
  50. activateClass.SetHashString("Memory+1_EX1_029");
  51. cardEffects.Add(activateClass);
  52. string EffectDiscription()
  53. {
  54. return "[Your Turn][Once Per Turn] When a card is added to your security stack, gain 1 memory.";
  55. }
  56. bool CanUseCondition(Hashtable hashtable)
  57. {
  58. if (CardEffectCommons.IsExistOnBattleArea(card))
  59. {
  60. if (CardEffectCommons.IsOwnerTurn(card))
  61. {
  62. if (CardEffectCommons.CanTriggerWhenAddSecurity(hashtable, player => player == card.Owner))
  63. {
  64. return true;
  65. }
  66. }
  67. }
  68. return false;
  69. }
  70. bool CanActivateCondition(Hashtable hashtable)
  71. {
  72. if (CardEffectCommons.IsExistOnBattleArea(card))
  73. {
  74. return true;
  75. }
  76. return false;
  77. }
  78. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  79. {
  80. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  81. }
  82. }
  83. return cardEffects;
  84. }
  85. }
  86. }