EX10_006.cs 4.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System;
  5. namespace DCGO.CardEffects.EX10
  6. {
  7. public class EX10_006 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Alternate Digivolution Requirement
  13. if (timing == EffectTiming.None)
  14. {
  15. static bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. return targetPermanent.TopCard.EqualsCardName("Koromon");
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  20. }
  21. #endregion
  22. #region Start of Your Main Phase
  23. if (timing == EffectTiming.OnStartMainPhase)
  24. {
  25. ActivateClass activateClass = new ActivateClass();
  26. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  27. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  28. cardEffects.Add(activateClass);
  29. string EffectDiscription()
  30. {
  31. return "[Start of Your Main Phase] You may return 1 [Virus] trait Digimon card with [Greymon] in its name in its name from your trash to the hand.";
  32. }
  33. bool CanSelectCardCondition(CardSource cardSource)
  34. {
  35. return cardSource.HasGreymonName && cardSource.EqualsTraits("Virus");
  36. }
  37. bool CanUseCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  40. CardEffectCommons.IsOwnerTurn(card);
  41. }
  42. bool CanActivateCondition(Hashtable hashtable)
  43. {
  44. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  45. }
  46. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  47. {
  48. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  49. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  50. selectCardEffect.SetUp(
  51. canTargetCondition: CanSelectCardCondition,
  52. canTargetCondition_ByPreSelecetedList: null,
  53. canEndSelectCondition: null,
  54. canNoSelect: () => true,
  55. selectCardCoroutine: null,
  56. afterSelectCardCoroutine: null,
  57. message: "Select 1 card to add to your hand.",
  58. maxCount: maxCount,
  59. canEndNotMax: false,
  60. isShowOpponent: true,
  61. mode: SelectCardEffect.Mode.AddHand,
  62. root: SelectCardEffect.Root.Trash,
  63. customRootCardList: null,
  64. canLookReverseCard: true,
  65. selectPlayer: card.Owner,
  66. cardEffect: activateClass);
  67. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  68. }
  69. }
  70. #endregion
  71. #region All Turns - ESS
  72. if (timing == EffectTiming.None)
  73. {
  74. bool Condition()
  75. {
  76. return CardEffectCommons.IsExistOnBattleArea(card);
  77. }
  78. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
  79. }
  80. #endregion
  81. return cardEffects;
  82. }
  83. }
  84. }