EX11_043.cs 8.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Invisimon
  4. namespace DCGO.CardEffects.EX11
  5. {
  6. public class EX11_043 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Alternate Digivolution Requirement
  12. if (timing == EffectTiming.None)
  13. {
  14. static bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.IsLevel5 &&
  17. (targetPermanent.TopCard.EqualsTraits("Cyborg") || targetPermanent.TopCard.EqualsTraits("Machine"));
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
  20. }
  21. #endregion
  22. #region Security - End of Opponents Turn
  23. if (timing == EffectTiming.OnEndTurn)
  24. {
  25. ActivateClass activateClass = new ActivateClass();
  26. activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
  27. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  28. cardEffects.Add(activateClass);
  29. string EffectDiscription()
  30. {
  31. return "(Security) [End of Opponent's Turn] Play this card without paying the cost.";
  32. }
  33. bool CanUseCondition(Hashtable hashtable)
  34. {
  35. return CardEffectCommons.IsOpponentTurn(card);
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.IsExistInSecurity(card) &&
  40. CardEffectCommons.CanPlayAsNewPermanent(card, false, activateClass,SelectCardEffect.Root.Security);
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable hashtable)
  43. {
  44. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { card }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Security, activateETB: true));
  45. }
  46. }
  47. #endregion
  48. #region Shared OP / WD
  49. string SharedEffectName = "Flip security card face up, Deck Bounce lowest Cost. Then gain Sec +1";
  50. string SharedEffectDescription(string tag) => $"[{tag}] Flip your opponent's top face-down security card face up and return 1 of their lowest play cost Digimon to the bottom of the deck. Then, this Digimon gains <Security A. +1> until your turn ends.";
  51. bool SharedCanActivateCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleArea(card);
  52. bool OpponentsDigimonCondition(Permanent permanent) => CardEffectCommons.IsMinCost(permanent, card.Owner.Enemy, true);
  53. IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
  54. {
  55. foreach (CardSource source in card.Owner.Enemy.SecurityCards)
  56. {
  57. if (!source.IsFlipped)
  58. continue;
  59. yield return ContinuousController.instance.StartCoroutine(new IFlipSecurity(source).FlipFaceUp());
  60. break;
  61. }
  62. if (CardEffectCommons.HasMatchConditionPermanent(OpponentsDigimonCondition))
  63. {
  64. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  65. selectPermanentEffect.SetUp(
  66. selectPlayer: card.Owner,
  67. canTargetCondition: OpponentsDigimonCondition,
  68. canTargetCondition_ByPreSelecetedList: null,
  69. canEndSelectCondition: null,
  70. maxCount: 1,
  71. canNoSelect: false,
  72. canEndNotMax: false,
  73. selectPermanentCoroutine: null,
  74. afterSelectPermanentCoroutine: null,
  75. mode: SelectPermanentEffect.Mode.PutLibraryBottom,
  76. cardEffect: activateClass);
  77. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  78. }
  79. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(targetPermanent: card.PermanentOfThisCard(), changeValue: 1, effectDuration: EffectDuration.UntilOwnerTurnEnd, activateClass: activateClass));
  80. }
  81. #endregion
  82. #region On Play
  83. if (timing == EffectTiming.OnEnterFieldAnyone)
  84. {
  85. ActivateClass activateClass = new ActivateClass();
  86. activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
  87. activateClass.SetUpActivateClass(SharedCanActivateCondition, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, SharedEffectDescription("On Play"));
  88. cardEffects.Add(activateClass);
  89. bool CanUseCondition(Hashtable hashtable)
  90. {
  91. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  92. CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  93. }
  94. }
  95. #endregion
  96. #region When Digivolving
  97. if (timing == EffectTiming.OnEnterFieldAnyone)
  98. {
  99. ActivateClass activateClass = new ActivateClass();
  100. activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
  101. activateClass.SetUpActivateClass(SharedCanActivateCondition, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, SharedEffectDescription("When Digivolving"));
  102. cardEffects.Add(activateClass);
  103. bool CanUseCondition(Hashtable hashtable)
  104. {
  105. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  106. CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  107. }
  108. }
  109. #endregion
  110. #region Your Turn
  111. if (timing == EffectTiming.OnSecurityCheck)
  112. {
  113. ActivateClass activateClass = new ActivateClass();
  114. activateClass.SetUpICardEffect("Place top card face up as bottom security", CanUseCondition, card);
  115. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  116. cardEffects.Add(activateClass);
  117. string EffectDiscription()
  118. {
  119. return "[Your Turn] When your Digimon check face-up security cards, you may place this Digimon's top stacked card face up as the bottom security card.";
  120. }
  121. bool CanUseCondition(Hashtable hashtable)
  122. {
  123. if(CardEffectCommons.IsOwnerTurn(card))
  124. {
  125. if (!CardEffectCommons.GetCardFromHashtable(hashtable).IsFlipped)
  126. return true;
  127. }
  128. return false;
  129. }
  130. bool CanActivateCondition(Hashtable hashtable)
  131. {
  132. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  133. card.PermanentOfThisCard().DigivolutionCards.Count > 0;
  134. }
  135. IEnumerator ActivateCoroutine(Hashtable hashtable)
  136. {
  137. // Place this card face up as the bottom security card
  138. if (card.Owner.CanAddSecurity(activateClass))
  139. {
  140. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
  141. card, toTop: false, faceUp: true));
  142. }
  143. }
  144. }
  145. #endregion
  146. return cardEffects;
  147. }
  148. }
  149. }