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- using System.Collections;
- using System.Collections.Generic;
- // Invisimon
- namespace DCGO.CardEffects.EX11
- {
- public class EX11_043 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternate Digivolution Requirement
- if (timing == EffectTiming.None)
- {
- static bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.IsLevel5 &&
- (targetPermanent.TopCard.EqualsTraits("Cyborg") || targetPermanent.TopCard.EqualsTraits("Machine"));
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- #endregion
- #region Security - End of Opponents Turn
- if (timing == EffectTiming.OnEndTurn)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "(Security) [End of Opponent's Turn] Play this card without paying the cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsOpponentTurn(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistInSecurity(card) &&
- CardEffectCommons.CanPlayAsNewPermanent(card, false, activateClass,SelectCardEffect.Root.Security);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { card }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Security, activateETB: true));
- }
- }
- #endregion
- #region Shared OP / WD
- string SharedEffectName = "Flip security card face up, Deck Bounce lowest Cost. Then gain Sec +1";
- string SharedEffectDescription(string tag) => $"[{tag}] Flip your opponent's top face-down security card face up and return 1 of their lowest play cost Digimon to the bottom of the deck. Then, this Digimon gains <Security A. +1> until your turn ends.";
- bool SharedCanActivateCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleArea(card);
- bool OpponentsDigimonCondition(Permanent permanent) => CardEffectCommons.IsMinCost(permanent, card.Owner.Enemy, true);
- IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- foreach (CardSource source in card.Owner.Enemy.SecurityCards)
- {
- if (!source.IsFlipped)
- continue;
- yield return ContinuousController.instance.StartCoroutine(new IFlipSecurity(source).FlipFaceUp());
- break;
- }
- if (CardEffectCommons.HasMatchConditionPermanent(OpponentsDigimonCondition))
- {
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: OpponentsDigimonCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.PutLibraryBottom,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(targetPermanent: card.PermanentOfThisCard(), changeValue: 1, effectDuration: EffectDuration.UntilOwnerTurnEnd, activateClass: activateClass));
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
- activateClass.SetUpActivateClass(SharedCanActivateCondition, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, SharedEffectDescription("On Play"));
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
- CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- }
- #endregion
- #region When Digivolving
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
- activateClass.SetUpActivateClass(SharedCanActivateCondition, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, SharedEffectDescription("When Digivolving"));
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
- CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- }
- #endregion
- #region Your Turn
- if (timing == EffectTiming.OnSecurityCheck)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place top card face up as bottom security", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] When your Digimon check face-up security cards, you may place this Digimon's top stacked card face up as the bottom security card.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if(CardEffectCommons.IsOwnerTurn(card))
- {
- if (!CardEffectCommons.GetCardFromHashtable(hashtable).IsFlipped)
- return true;
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
- card.PermanentOfThisCard().DigivolutionCards.Count > 0;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- // Place this card face up as the bottom security card
- if (card.Owner.CanAddSecurity(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
- card, toTop: false, faceUp: true));
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
|