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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- namespace DCGO.CardEffects.EX11
- {
- // Pteromon
- public class EX11_026 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Shared WM / OP
- string SharedEffectName = "Suspend 1 Digimon. If yours, give 1 of yours +3k";
- string SharedEffectDescription(string tag) => $"[{tag}] You may suspend 1 Digimon. If this effect suspended your Digimon, 1 of your Digimon with [Avian] or [Bird] in any of its traits or the [Vortex Warriors] trait gets +3000 DP until your opponent's turn ends.";
- bool SharedCanActivateCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- bool CanSelectSuspendPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(permanent);
- }
- bool CanGiveBoostCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
- && (permanent.TopCard.ContainsTraits("Avian")
- || permanent.TopCard.ContainsTraits("Bird")
- || permanent.TopCard.EqualsTraits("Vortex Warriors"));
- }
- IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectSuspendPermanentCondition))
- {
- Permanent selectedPermanent = null;
- bool ownDigimon = false;
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectSuspendPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- if (selectedPermanent != null &&
- selectedPermanent.TopCard &&
- !selectedPermanent.TopCard.CanNotBeAffected(activateClass) &&
- !selectedPermanent.IsSuspended && selectedPermanent.CanSuspend)
- {
- yield return ContinuousController.instance.StartCoroutine(
- new SuspendPermanentsClass(new List<Permanent>() { selectedPermanent },
- CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- ownDigimon = selectedPermanent.IsSuspended &&
- CardEffectCommons.IsOwnerPermanent(selectedPermanent, card);
- }
- if (ownDigimon)
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanGiveBoostCondition));
- SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect1.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanGiveBoostCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine1,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect1.SetUpCustomMessage(
- "Select 1 Digimon that will gain 3k DP.",
- "The opponent is selecting 1 Digimon that will gain 3k DP.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect1.Activate());
- IEnumerator SelectPermanentCoroutine1(Permanent permanent)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
- targetPermanent: permanent,
- changeValue: 3000,
- effectDuration: EffectDuration.UntilOpponentTurnEnd,
- activateClass: activateClass));
- }
- }
- }
- }
- #endregion
- #region When Moving
- if (timing == EffectTiming.OnMove)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
- activateClass.SetUpActivateClass(SharedCanActivateCondition, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, SharedEffectDescription("When Moving"));
- cardEffects.Add(activateClass);
- bool PermanentCondition(Permanent permanent)
- {
- return permanent == card.PermanentOfThisCard();
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
- CardEffectCommons.CanTriggerOnMove(hashtable, PermanentCondition);
- }
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card);
- activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("On Play"));
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- }
- #endregion
- #region ESS - Win Battle
- if (timing == EffectTiming.OnEndBattle)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetIsInheritedEffect(true);
- activateClass.SetHashString("EX11_026_ESS_Gain_Mem");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] [Once Per Turn] When this Digimon wins a battle, gain 1 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- bool WinnerCondition(Permanent permanent) => permanent.cardSources.Contains(card);
- if (CardEffectCommons.CanTriggerWhenWinBattle(
- hashtable: hashtable,
- winnerCondition: WinnerCondition))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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