EX11_030.cs 6.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // ForgeBeemon
  4. namespace DCGO.CardEffects.EX11
  5. {
  6. public class EX11_030 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Alternate Digivolution
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.IsLevel3 &&
  17. targetPermanent.TopCard.EqualsTraits("Royal Base");
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  20. permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false,
  21. card: card, condition: null));
  22. }
  23. #endregion
  24. #region All Turns - Security
  25. if (timing == EffectTiming.None)
  26. {
  27. bool Condition()
  28. {
  29. return CardEffectCommons.IsExistInSecurity(card, false)
  30. && CardEffectCommons.IsOpponentTurn(card);
  31. }
  32. bool PermanentCondition(Permanent permanent)
  33. {
  34. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
  35. && permanent.TopCard.EqualsTraits("Royal Base");
  36. }
  37. cardEffects.Add(CardEffectFactory.RebootStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: false, card: card, Condition));
  38. }
  39. #endregion
  40. #region OP/WD Shared
  41. string SharedEffectName() => "Add top face down security to hand. Place [Royal Base] face up to bottom of security.";
  42. string SharedEffectDescription(string tag) => $"[{tag}] Add your top face-down security card to the hand. Then, you may place 1 [Royal Base] trait Digimon card from your hand face up as the bottom security card.";
  43. bool SharedCanActivateCondition(Hashtable hashtable, ActivateClass activateClass)
  44. {
  45. return CardEffectCommons.IsExistOnBattleArea(card);
  46. }
  47. bool IsRoyalBaseDigimon(CardSource cardSource)
  48. {
  49. return cardSource.IsDigimon
  50. && cardSource.EqualsTraits("Royal Base");
  51. }
  52. IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
  53. {
  54. foreach (CardSource source in card.Owner.SecurityCards)
  55. {
  56. if (!source.IsFlipped)
  57. continue;
  58. yield return ContinuousController.instance.StartCoroutine(
  59. CardObjectController.AddHandCards(new List<CardSource>() { source }, false, activateClass));
  60. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  61. player: card.Owner,
  62. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  63. activateClass).ReduceSecurity());
  64. break;
  65. }
  66. if (CardEffectCommons.HasMatchConditionOwnersHand(card, IsRoyalBaseDigimon) && card.Owner.CanAddSecurity(activateClass))
  67. {
  68. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  69. selectHandEffect.SetUp(
  70. selectPlayer: card.Owner,
  71. canTargetCondition: IsRoyalBaseDigimon,
  72. canTargetCondition_ByPreSelecetedList: null,
  73. canEndSelectCondition: null,
  74. maxCount: 1,
  75. canNoSelect: true,
  76. canEndNotMax: false,
  77. isShowOpponent: true,
  78. selectCardCoroutine: null,
  79. afterSelectCardCoroutine: null,
  80. mode: SelectHandEffect.Mode.PutSecurityBottom,
  81. cardEffect: activateClass);
  82. selectHandEffect.SetIsFaceup();
  83. yield return StartCoroutine(selectHandEffect.Activate());
  84. }
  85. }
  86. #endregion
  87. #region On Play
  88. if (timing == EffectTiming.OnEnterFieldAnyone)
  89. {
  90. ActivateClass activateClass = new ActivateClass();
  91. activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
  92. activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, false, SharedEffectDescription("On Play"));
  93. cardEffects.Add(activateClass);
  94. bool CanUseCondition(Hashtable hashtable)
  95. {
  96. return CardEffectCommons.CanTriggerOnPlay(hashtable, card)
  97. && CardEffectCommons.IsExistOnBattleArea(card);
  98. }
  99. }
  100. #endregion
  101. #region When Digivolving
  102. if (timing == EffectTiming.OnEnterFieldAnyone)
  103. {
  104. ActivateClass activateClass = new ActivateClass();
  105. activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
  106. activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, false, SharedEffectDescription("When Digivolving"));
  107. cardEffects.Add(activateClass);
  108. bool CanUseCondition(Hashtable hashtable)
  109. {
  110. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card)
  111. && CardEffectCommons.IsExistOnBattleArea(card);
  112. }
  113. }
  114. #endregion
  115. #region ESS
  116. if (timing == EffectTiming.None)
  117. {
  118. bool Condition()
  119. {
  120. return CardEffectCommons.IsExistOnBattleArea(card);
  121. }
  122. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
  123. }
  124. #endregion
  125. return cardEffects;
  126. }
  127. }
  128. }