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- using System.Collections;
- using System.Collections.Generic;
- // ForgeBeemon
- namespace DCGO.CardEffects.EX11
- {
- public class EX11_030 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternate Digivolution
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.IsLevel3 &&
- targetPermanent.TopCard.EqualsTraits("Royal Base");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
- permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false,
- card: card, condition: null));
- }
- #endregion
- #region All Turns - Security
- if (timing == EffectTiming.None)
- {
- bool Condition()
- {
- return CardEffectCommons.IsExistInSecurity(card, false)
- && CardEffectCommons.IsOpponentTurn(card);
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
- && permanent.TopCard.EqualsTraits("Royal Base");
- }
- cardEffects.Add(CardEffectFactory.RebootStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: false, card: card, Condition));
- }
- #endregion
- #region OP/WD Shared
- string SharedEffectName() => "Add top face down security to hand. Place [Royal Base] face up to bottom of security.";
- string SharedEffectDescription(string tag) => $"[{tag}] Add your top face-down security card to the hand. Then, you may place 1 [Royal Base] trait Digimon card from your hand face up as the bottom security card.";
- bool SharedCanActivateCondition(Hashtable hashtable, ActivateClass activateClass)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool IsRoyalBaseDigimon(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && cardSource.EqualsTraits("Royal Base");
- }
- IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- foreach (CardSource source in card.Owner.SecurityCards)
- {
- if (!source.IsFlipped)
- continue;
- yield return ContinuousController.instance.StartCoroutine(
- CardObjectController.AddHandCards(new List<CardSource>() { source }, false, activateClass));
- yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
- player: card.Owner,
- refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
- activateClass).ReduceSecurity());
- break;
- }
- if (CardEffectCommons.HasMatchConditionOwnersHand(card, IsRoyalBaseDigimon) && card.Owner.CanAddSecurity(activateClass))
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsRoyalBaseDigimon,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.PutSecurityBottom,
- cardEffect: activateClass);
- selectHandEffect.SetIsFaceup();
- yield return StartCoroutine(selectHandEffect.Activate());
- }
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
- activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, false, SharedEffectDescription("On Play"));
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card)
- && CardEffectCommons.IsExistOnBattleArea(card);
- }
- }
- #endregion
- #region When Digivolving
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
- activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, false, SharedEffectDescription("When Digivolving"));
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card)
- && CardEffectCommons.IsExistOnBattleArea(card);
- }
- }
- #endregion
- #region ESS
- if (timing == EffectTiming.None)
- {
- bool Condition()
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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