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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Yuuki
- namespace DCGO.CardEffects.EX11
- {
- public class EX11_069 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- #region SoYMP/OP Shared
- string SharedEffectName()
- {
- return "Trash a card to gain 1 memory.";
- }
- string SharedEffectDescription(string tag)
- {
- return $"[{tag}] By trashing 1 card in your hand, gain 1 memory.";
- }
- bool SharedCanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && card.Owner.HandCards.Count >= 1;
- }
- IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- bool discarded = false;
- int discardCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: discardCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- if (cardSources.Count >= 1)
- {
- discarded = true;
- yield return null;
- }
- }
- if (discarded)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- }
- #endregion
- #region Start of Your Main Phase
- if (timing == EffectTiming.OnStartMainPhase)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
- activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("Start of Your Main Phase"));
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.IsOwnerTurn(card);
- }
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card);
- activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("On Play"));
- cardEffects.Add(activateClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- }
- #endregion
- #region Your Turn
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Digivolve attacking digimon to [Dark Dragon]/[Evil Dragon] trait for 1 less.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
- activateClass.SetHashString("EX11_069_YT");
- cardEffects.Add(activateClass);
- string EffectDescription()
- => "[Your Turn] [Once Per Turn] When one of your Digimon attacks, if you have 4 or fewer cards in your hand, it may digivolve into a [Dark Dragon] or [Evil Dragon] trait Digimon card in the trash with the digivolution cost reduced by 1.";
- bool CanUseCondition(Hashtable hashtable)
- => CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition);
- bool CanActivateCondition(Hashtable hashtable)
- => CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)
- && card.Owner.HandCards.Count <= 4;
- bool PermanentCondition(Permanent permanent)
- => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
- bool CanSelectCardCondition(CardSource cardSource)
- => cardSource.IsDigimon
- && (cardSource.EqualsTraits("Dark Dragon") || cardSource.EqualsTraits("Evil Dragon"));
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
- targetPermanent: GManager.instance.attackProcess.AttackingPermanent,
- cardCondition: CanSelectCardCondition,
- payCost: true,
- reduceCostTuple: (reduceCost: 1, reduceCostCardCondition: null),
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: false,
- activateClass: activateClass,
- successProcess: null));
- }
- }
- #endregion
- #region End of All Turns
- if (timing == EffectTiming.OnEndTurn)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Suspend tamer to recover 1 [Evil], [Dark Dragon] or [Evil Dragon] trait card.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[End of All Turns] If you have 4 or fewer cards in your hand, by suspending this Tamer, you may return 1 [Evil], [Dark Dragon] or [Evil Dragon] trait card from your trash to the hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && card.Owner.HandCards.Count <= 4
- && CardEffectCommons.CanActivateSuspendCostEffect(card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.EqualsTraits("Evil")
- || cardSource.EqualsTraits("Dark Dragon")
- || cardSource.EqualsTraits("Evil Dragon");
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(
- new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() },
- CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to add to your hand.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.AddHand,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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