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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Cool Boy
- namespace DCGO.CardEffects.EX11
- {
- public class EX11_071 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal 3, add 1 [Omekamon] or [Omnimon (X Antibody)] and 1 [Royal Knight] or [LIBERATOR] trait card, bot deck the rest.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] Reveal the top 3 cards of your deck. Add 1 [Omekamon] or [Omnimon (X Antibody)] and 1 [Royal Knight] or [LIBERATOR] trait card among them to the hand. Return the rest to the bottom of the deck.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card)
- && CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && card.Owner.LibraryCards.Count >= 1;
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.EqualsCardName("Omekamon")
- || cardSource.EqualsCardName("Omnimon (X Antibody)");
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- return cardSource.EqualsTraits("Royal Knight")
- || cardSource.EqualsTraits("LIBERATOR");
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
- revealCount: 3,
- simplifiedSelectCardConditions:
- new SimplifiedSelectCardConditionClass[]
- {
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition,
- message: "Select 1 [Omekamon] or [Omnimon (X Antibody)].",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition1,
- message: "Select 1 [Royal Knight] or [LIBERATOR] trait card.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- },
- remainingCardsPlace: RemainingCardsPlace.DeckBottom,
- activateClass: activateClass
- ));
- }
- }
- #endregion
- #region Main
- if (timing == EffectTiming.OnDeclaration)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return tamer to play 4 cost or higher [Royal Knight] or [LIBERATOR] trait card for 2 less", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] By returning this Tamer to the bottom of the deck, you may play 1 play cost 4 or higher [Royal Knight] or [LIBERATOR] trait card from your hand with the play cost reduced by 2.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return (cardSource.EqualsTraits("Royal Knight")
- || cardSource.EqualsTraits("LIBERATOR"))
- && cardSource.GetCostItself >= 4
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: true, cardEffect: activateClass, fixedCost: cardSource.GetCostItself - 2);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeckBouncePeremanentAndProcessAccordingToResult(
- targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
- activateClass: activateClass,
- successProcess: SuccessProcess(),
- failureProcess: null));
- IEnumerator SuccessProcess()
- {
- if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
- {
- List<CardSource> selectedCards = new List<CardSource>();
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage(
- "Select 1 card to play.",
- "The opponent is selecting 1 card to play.");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- #region reduce play cost
- ChangeCostClass changeCostClass = new ChangeCostClass();
- changeCostClass.SetUpICardEffect("Play Cost -2", CanUseCondition1, card);
- changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
- Func<EffectTiming, ICardEffect> getCardEffect = GetCardEffect;
- card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect);
- ICardEffect GetCardEffect(EffectTiming _timing)
- {
- if (_timing == EffectTiming.None)
- {
- return changeCostClass;
- }
- return null;
- }
- bool CanUseCondition1(Hashtable hashtable) => true;
- int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
- {
- if (CardSourceCondition(cardSource)
- && RootCondition(root)
- && PermanentsCondition(targetPermanents))
- {
- Cost -= 2;
- }
- return Cost;
- }
- bool PermanentsCondition(List<Permanent> targetPermanents)
- {
- return targetPermanents == null
- || targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0;
- }
- bool CardSourceCondition(CardSource cardSource)
- {
- return cardSource != null
- && cardSource.Owner == card.Owner
- && (cardSource.EqualsTraits("Royal Knight")
- || cardSource.EqualsTraits("LIBERATOR"));
- }
- bool RootCondition(SelectCardEffect.Root root) => true;
- bool isUpDown() => true;
- #endregion
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: true,
- isTapped: false,
- root: SelectCardEffect.Root.Hand,
- activateETB: true
- ));
- #region release reducing play cost
- card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect);
- #endregion
- }
- }
- }
- }
- #endregion
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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