EX11_019.cs 1.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Shoemon
  4. namespace DCGO.CardEffects.EX11
  5. {
  6. public class EX11_019 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region On Delete
  12. if (timing == EffectTiming.OnDestroyedAnyone)
  13. {
  14. ActivateClass activateClass = new ActivateClass();
  15. activateClass.SetUpICardEffect("Play 1 [Familiar] Token", CanUseCondition, card);
  16. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[On Deletion] You may play 1 [Familiar] Token. (Digimon/Yellow/3000 DP/[On Deletion] 1 of your opponent's Digimon gets -3000 DP for the turn.)";
  21. }
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  25. }
  26. bool CanActivateCondition(Hashtable hashtable)
  27. {
  28. return CardEffectCommons.CanActivateOnDeletion(card, activateClass);
  29. }
  30. IEnumerator ActivateCoroutine(Hashtable hashtable)
  31. {
  32. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayFamiliarToken(activateClass));
  33. }
  34. }
  35. #endregion
  36. #region ESS
  37. if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
  38. {
  39. cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: true, card: card, condition: null));
  40. }
  41. #endregion
  42. return cardEffects;
  43. }
  44. }
  45. }