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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace DCGO.CardEffects.EX11
- {
- public class EX11_061 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start of Turn
- if (timing == EffectTiming.OnStartMainPhase)
- {
- cardEffects.Add(CardEffectFactory.Gain1MemoryTamerOpponentDigimonEffect(card));
- }
-
- #endregion
- #region Your Turn
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Suspend tamer, play lvl 3 [Puppet], delete it at end of turns.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] When any of your Digimon digivolve into a [Puppet] trait Digimon, by suspending this Tamer, you may play 1 level 3 [Puppet] trait Digimon card from your hand without paying the cost. At turn end, delete the Digimon this effect played.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, PermanentCondition)
- && CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool PermanentCondition (Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
- && permanent.TopCard.EqualsTraits("Puppet");
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanActivateSuspendCostEffect(card);
- }
- bool IsLevel3PuppetCardCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && cardSource.IsLevel3
- && cardSource.ContainsTraits("Puppet")
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
- new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- if (CardEffectCommons.HasMatchConditionOwnersHand(card, IsLevel3PuppetCardCondition))
- {
- List<CardSource> selectedCards = new List<CardSource>();
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsLevel3PuppetCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 Digimon card to play.", "The opponent is selecting 1 Digimon card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- if (selectedCards.Count> 0)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass,
- payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
- Permanent playedDigimon = null;
- yield return new WaitForSeconds(0.2f);
- playedDigimon = selectedCards[0].PermanentOfThisCard();
- #region Delete Played Digimon
- Permanent selectedPermanent = selectedCards[0].PermanentOfThisCard();
- ActivateClass activateClass1 = new ActivateClass();
- activateClass1.SetUpICardEffect("Delete this Digimon", CanUseCondition2, card);
- activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, "");
- activateClass1.SetEffectSourcePermanent(selectedPermanent);
- CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnEndTurn);
- bool CanUseCondition2(Hashtable hashtable)
- {
- return true;
- }
- bool CanActivateCondition1(Hashtable hashtable)
- {
- return selectedPermanent.TopCard != null
- && selectedPermanent.CanBeDestroyedBySkill(activateClass1)
- && !selectedPermanent.TopCard.CanNotBeAffected(activateClass1);
- }
- IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
- {
- yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(new List<Permanent>() { selectedPermanent }, CardEffectCommons.CardEffectHashtable(activateClass1)).Destroy());
- }
- #endregion
- }
- }
- }
- }
- #endregion
- #region Security Skill
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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