EX12_053.cs 4.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Hagurumon
  4. namespace DCGO.CardEffects.EX12
  5. {
  6. public class EX12_053 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Alt Digivolution
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent permanent)
  15. {
  16. return permanent.TopCard.EqualsTraits("ME");
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null, level: 2));
  19. }
  20. #endregion
  21. #region On Play
  22. if (timing == EffectTiming.OnEnterFieldAnyone)
  23. {
  24. ActivateClass activateClass = new ActivateClass();
  25. activateClass.SetUpICardEffect("Reveal top 3, add 1 [Machine]/[Cyborg]/[Mutant] & 1 [ME] to hand, bottom deck the rest", CanUseCondition, card);
  26. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  27. cardEffects.Add(activateClass);
  28. string EffectDescription()
  29. {
  30. return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Machine], [Cyborg] or [Mutant] trait and 1 card with the [ME] trait among them to the hand. Return the rest to the bottom of the deck.";
  31. }
  32. bool CanUseCondition(Hashtable hashtable)
  33. {
  34. return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
  35. && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass);
  40. }
  41. bool CanSelectCardCondition1(CardSource cardSource)
  42. {
  43. return cardSource.EqualsTraits("Machine")
  44. || cardSource.EqualsTraits("Cyborg")
  45. || cardSource.EqualsTraits("Mutant");
  46. }
  47. bool CanSelectCardCondition2(CardSource cardSource)
  48. {
  49. return cardSource.EqualsTraits("ME");
  50. }
  51. IEnumerator ActivateCoroutine(Hashtable hashtable)
  52. {
  53. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  54. revealCount: 3,
  55. simplifiedSelectCardConditions:
  56. new SimplifiedSelectCardConditionClass[]
  57. {
  58. new SimplifiedSelectCardConditionClass(
  59. canTargetCondition:CanSelectCardCondition1,
  60. message: "Select 1 [Machine]/[Cyborg]/[Mutant] trait card.",
  61. mode: SelectCardEffect.Mode.AddHand,
  62. maxCount: 1,
  63. selectCardCoroutine: null),
  64. new SimplifiedSelectCardConditionClass(
  65. canTargetCondition:CanSelectCardCondition2,
  66. message: "Select 1 [ME] trait card.",
  67. mode: SelectCardEffect.Mode.AddHand,
  68. maxCount: 1,
  69. selectCardCoroutine: null),
  70. },
  71. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  72. mutualConditions: true,
  73. activateClass: activateClass
  74. ));
  75. }
  76. }
  77. #endregion
  78. #region Inherited Blocker
  79. if (timing == EffectTiming.None)
  80. {
  81. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: true, card: card, condition: null));
  82. }
  83. #endregion
  84. return cardEffects;
  85. }
  86. }
  87. }