EX12_072.cs 5.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Metal Empire
  4. namespace DCGO.CardEffects.EX12
  5. {
  6. public class EX12_072 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Use Req
  12. if (timing == EffectTiming.None)
  13. {
  14. cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
  15. bool CardCondition(CardSource cardSource)
  16. {
  17. return cardSource.EqualsTraits("ME");
  18. }
  19. }
  20. #endregion
  21. #region All Turns Security
  22. if (timing == EffectTiming.None)
  23. {
  24. bool PermanentCondition(Permanent permanent)
  25. {
  26. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
  27. && permanent.TopCard.EqualsTraits("ME");
  28. }
  29. bool CardSourceCondition(CardSource cardSource)
  30. {
  31. return CardEffectCommons.IsExistOnBattleAreaDigimon(cardSource)
  32. && cardSource.Owner == card.Owner
  33. && cardSource == cardSource.PermanentOfThisCard().TopCard
  34. && PermanentCondition(cardSource.PermanentOfThisCard());
  35. }
  36. bool CanUseCondition(Hashtable hashtable)
  37. {
  38. return CardEffectCommons.IsExistInSecurity(card, false);
  39. }
  40. List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
  41. {
  42. if (_timing == EffectTiming.WhenRemoveField)
  43. {
  44. bool Condition()
  45. {
  46. return true;
  47. }
  48. cardEffects.Add(CardEffectFactory.GuardSelfEffect(false, cardSource, Condition));
  49. }
  50. return cardEffects;
  51. }
  52. AddSkillClass addSkillClass = new AddSkillClass();
  53. addSkillClass.SetUpICardEffect("Your Digimon gain Guard", CanUseCondition, card);
  54. addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects, limitTiming: EffectTiming.WhenRemoveField);
  55. cardEffects.Add(addSkillClass);
  56. }
  57. #endregion
  58. #region Main Effect
  59. if (timing == EffectTiming.OptionSkill)
  60. {
  61. ActivateClass activateClass = new ActivateClass();
  62. activateClass.SetUpICardEffect("Replace your bottom sec with this face-up card", CanUseCondition, card);
  63. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  64. cardEffects.Add(activateClass);
  65. string EffectDescription()
  66. {
  67. return "[Main] Add your bottom security card to the hand and place this card face up as the bottom security card.";
  68. }
  69. bool CanUseCondition(Hashtable hashtable)
  70. {
  71. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  72. }
  73. IEnumerator ActivateCoroutine(Hashtable hashtable)
  74. {
  75. yield return ContinuousController.instance.StartCoroutine(CardEffectFactory.ReplaceBottomSecurityWithFaceUpOptionEffect(card, activateClass));
  76. }
  77. }
  78. #endregion
  79. #region Security Effect
  80. if (timing == EffectTiming.SecuritySkill)
  81. {
  82. ActivateClass activateClass = new ActivateClass();
  83. activateClass.SetUpICardEffect("Play 1 lvl 5 or lower [ME] Digimon card from hand", CanUseCondition, card);
  84. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  85. activateClass.SetIsSecurityEffect(true);
  86. cardEffects.Add(activateClass);
  87. string EffectDescription()
  88. => "[Security] You may play 1 level 5 or lower [ME] trait Digimon card from your hand without paying the cost.";
  89. bool CanUseCondition(Hashtable hashtable)
  90. {
  91. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  92. }
  93. bool CanPlayCondition(CardSource cardSource)
  94. {
  95. return cardSource.IsDigimon
  96. && cardSource.HasLevel
  97. && cardSource.Level <= 5
  98. && cardSource.EqualsTraits("ME")
  99. && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  100. }
  101. IEnumerator ActivateCoroutine(Hashtable hashtable)
  102. {
  103. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
  104. canTargetCondition: CanPlayCondition,
  105. SelectCardEffect.Root.Hand,
  106. activateClass,
  107. payCost: false
  108. ));
  109. }
  110. }
  111. #endregion
  112. return cardEffects;
  113. }
  114. }
  115. }