EX12_046.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Shishimamon
  4. namespace DCGO.CardEffects.EX12
  5. {
  6. public class EX12_046 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Alternative Digivolve Condition
  12. if (timing == EffectTiming.None)
  13. {
  14. static bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.EqualsTraits("Shambala");
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, false, card, null, level: 4));
  19. }
  20. #endregion
  21. #region Shared OP / WD
  22. string SharedEffectName = "Give 1 enemy Digimon <Security A. -1> and -3K DP until their turn ends";
  23. CardEffectFactory.ActivateClassesForSharedEffects
  24. (ref cardEffects, timing, card,
  25. SharedEffectName,
  26. SharedActivateCoroutine,
  27. SharedEffectDescription,
  28. optional: false,
  29. onPlay: true,
  30. whenDigivolving: true);
  31. string SharedEffectDescription(string tag) => $"[{tag}] Give 1 of your opponent's Digimon <Security A. -1> and -3000 DP until their turn ends.";
  32. bool CanSelectPermanentCondition(Permanent permanent)
  33. {
  34. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  35. }
  36. IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
  37. {
  38. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  39. {
  40. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  41. selectPermanentEffect.SetUp(
  42. selectPlayer: card.Owner,
  43. canTargetCondition: CanSelectPermanentCondition,
  44. canTargetCondition_ByPreSelecetedList: null,
  45. canEndSelectCondition: null,
  46. maxCount: 1,
  47. canNoSelect: false,
  48. canEndNotMax: false,
  49. selectPermanentCoroutine: SelectPermanentCoroutine,
  50. afterSelectPermanentCoroutine: null,
  51. mode: SelectPermanentEffect.Mode.Custom,
  52. cardEffect: activateClass);
  53. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get <Security A. -1> and -3K DP.", "The opponent is selecting 1 Digimon that will get <Security A. -1> and -3K DP.");
  54. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  55. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  56. {
  57. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(
  58. targetPermanent: permanent,
  59. changeValue: -1,
  60. effectDuration: EffectDuration.UntilOpponentTurnEnd,
  61. activateClass: activateClass));
  62. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
  63. targetPermanent: permanent,
  64. changeValue: -3000,
  65. effectDuration: EffectDuration.UntilOpponentTurnEnd,
  66. activateClass: activateClass));
  67. }
  68. }
  69. }
  70. #endregion
  71. #region Your Turn
  72. if (timing == EffectTiming.OnLoseSecurity)
  73. {
  74. ActivateClass activateClass = new ActivateClass();
  75. activateClass.SetUpICardEffect("May digivolve this Digimon into [TB] trait in hand for 2 less", CanUseCondition, card);
  76. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  77. activateClass.SetIsSkippable(true);
  78. cardEffects.Add(activateClass);
  79. string EffectDescription()
  80. {
  81. return "[Your Turn] When your opponent's security stack is removed from, this Digimon may digivolve into a [TB] trait Digimon card in the hand with the cost reduced by 2.";
  82. }
  83. bool CanUseCondition(Hashtable hashtable)
  84. {
  85. return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
  86. && CardEffectCommons.IsOwnerTurn(card)
  87. && CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner.Enemy);
  88. }
  89. bool CanActivateCondition(Hashtable hashtable)
  90. {
  91. return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass)
  92. && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  93. }
  94. bool CanSelectCardCondition(CardSource cardSource)
  95. {
  96. return cardSource.EqualsTraits("TB");
  97. }
  98. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  99. {
  100. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
  101. targetPermanent: card.PermanentOfThisCard(),
  102. cardCondition: CanSelectCardCondition,
  103. payCost: true,
  104. reduceCostTuple: (reduceCost: 2, reduceCostCardCondition: null),
  105. fixedCostTuple: null,
  106. ignoreDigivolutionRequirementFixedCost: -1,
  107. isHand: true,
  108. activateClass: activateClass,
  109. successProcess: null));
  110. }
  111. }
  112. #endregion
  113. #region Assembly
  114. if (timing == EffectTiming.None)
  115. {
  116. AddAssemblyConditionClass addAssemblyConditionClass = new AddAssemblyConditionClass();
  117. addAssemblyConditionClass.SetUpICardEffect("Assembly", CanUseCondition, card);
  118. addAssemblyConditionClass.SetUpAddAssemblyConditionClass(getAssemblyCondition: GetAssembly);
  119. addAssemblyConditionClass.SetNotShowUI(true);
  120. cardEffects.Add(addAssemblyConditionClass);
  121. bool CanUseCondition(Hashtable hashtable)
  122. {
  123. return true;
  124. }
  125. AssemblyCondition GetAssembly(CardSource cardSource)
  126. {
  127. if (cardSource == card)
  128. {
  129. AssemblyConditionElement element = new AssemblyConditionElement(CanSelectCardCondition);
  130. bool CanSelectCardCondition(CardSource cardSource)
  131. {
  132. return cardSource.HasLevel
  133. && cardSource.Level <= 4
  134. && cardSource.EqualsTraits("TB");
  135. }
  136. AssemblyCondition assemblyCondition = new AssemblyCondition(
  137. element: element,
  138. CanTargetCondition_ByPreSelecetedList: null,
  139. selectMessage: "Lv. 4 or lower [TB] trait card",
  140. elementCount: 1,
  141. reduceCost: 2);
  142. return assemblyCondition;
  143. }
  144. return null;
  145. }
  146. }
  147. #endregion
  148. #region Inherited
  149. if (timing == EffectTiming.OnEndAttack)
  150. {
  151. ActivateClass activateClass = new ActivateClass();
  152. activateClass.SetUpICardEffect("May play 1 [TB] Digimon with 5K DP or less from hand for free", CanUseCondition, card);
  153. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
  154. activateClass.SetIsInheritedEffect(true);
  155. activateClass.SetIsSkippable(true);
  156. activateClass.SetHashString("EX12_046_Inherited");
  157. cardEffects.Add(activateClass);
  158. string EffectDescription()
  159. {
  160. return "[End of Attack] [Once Per Turn] You may play 1 [TB] trait Digimon card with 5000 DP or less from your hand without paying the cost.";
  161. }
  162. bool CanUseCondition(Hashtable hashtable)
  163. {
  164. return CardEffectCommons.IsExistOnBattleAreaDigimonTrigger(card, activateClass)
  165. && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  166. }
  167. bool CanActivateCondition(Hashtable hashtable)
  168. {
  169. return CardEffectCommons.IsExistOnBattleAreaDigimonActivate(card, activateClass)
  170. && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  171. }
  172. bool CanSelectCardCondition(CardSource cardSource)
  173. {
  174. return cardSource.IsDigimon
  175. && cardSource.HasDP
  176. && cardSource.CardDP <= 5000
  177. && cardSource.EqualsTraits("TB")
  178. && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
  179. }
  180. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  181. {
  182. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
  183. canTargetCondition: CanSelectCardCondition,
  184. SelectCardEffect.Root.Hand,
  185. activateClass,
  186. payCost: false,
  187. afterSelectCardCoroutine: AfterSelectCardCoroutine
  188. ));
  189. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  190. {
  191. if (cardSources.Count == 0)
  192. {
  193. activateClass.RemoveUse();
  194. yield return null;
  195. }
  196. }
  197. }
  198. }
  199. #endregion
  200. return cardEffects;
  201. }
  202. }
  203. }