EX2_033.cs 1.6 KB

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  1. using System.Collections.Generic;
  2. namespace DCGO.CardEffects.EX2
  3. {
  4. public class EX2_033 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.None)
  10. {
  11. bool Condition()
  12. {
  13. return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsExistOnBattleArea(card);
  14. }
  15. bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. return targetPermanent == card.PermanentOfThisCard();
  18. }
  19. bool CardSourceCondition(CardSource cardSource)
  20. {
  21. return cardSource.CardNames.Contains("GroundLocomon") && cardSource.Owner.HandCards.Contains(cardSource);
  22. }
  23. bool RootCondition(SelectCardEffect.Root root)
  24. {
  25. return root == SelectCardEffect.Root.Hand;
  26. }
  27. cardEffects.Add(CardEffectFactory.ChangeDigivolutionCostStaticEffect(
  28. changeValue: -1,
  29. permanentCondition: PermanentCondition,
  30. cardCondition: CardSourceCondition,
  31. rootCondition: RootCondition,
  32. isInheritedEffect: false,
  33. card: card,
  34. condition: Condition,
  35. setFixedCost: false));
  36. }
  37. return cardEffects;
  38. }
  39. }
  40. }