EX2_058.cs 6.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.EX2
  5. {
  6. public class EX2_058 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Play 1 [Leomon] from hand", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[On Play] You may play 1 [Leomon] from your hand without paying its memory cost.";
  20. }
  21. bool CanSelectCardCondition(CardSource cardSource)
  22. {
  23. if (cardSource != null)
  24. {
  25. if (cardSource.CardNames.Contains("Leomon"))
  26. {
  27. if (cardSource.Owner == card.Owner)
  28. {
  29. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  30. {
  31. return true;
  32. }
  33. }
  34. }
  35. }
  36. return false;
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  41. }
  42. bool CanActivateCondition(Hashtable hashtable)
  43. {
  44. if (isExistOnField(card))
  45. {
  46. if (card.Owner.HandCards.Count >= 1)
  47. {
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  54. {
  55. if (isExistOnField(card))
  56. {
  57. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  58. {
  59. List<CardSource> selectedCards = new List<CardSource>();
  60. int maxCount = 1;
  61. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  62. selectHandEffect.SetUp(
  63. selectPlayer: card.Owner,
  64. canTargetCondition: CanSelectCardCondition,
  65. canTargetCondition_ByPreSelecetedList: null,
  66. canEndSelectCondition: null,
  67. maxCount: maxCount,
  68. canNoSelect: true,
  69. canEndNotMax: false,
  70. isShowOpponent: true,
  71. selectCardCoroutine: SelectCardCoroutine,
  72. afterSelectCardCoroutine: null,
  73. mode: SelectHandEffect.Mode.Custom,
  74. cardEffect: activateClass);
  75. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  76. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  77. yield return StartCoroutine(selectHandEffect.Activate());
  78. IEnumerator SelectCardCoroutine(CardSource cardSource)
  79. {
  80. selectedCards.Add(cardSource);
  81. yield return null;
  82. }
  83. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  84. }
  85. }
  86. }
  87. }
  88. if (timing == EffectTiming.OnAllyAttack)
  89. {
  90. ActivateClass activateClass = new ActivateClass();
  91. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  92. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  93. cardEffects.Add(activateClass);
  94. string EffectDiscription()
  95. {
  96. return "[Opponent's Turn] When an opponent's Digimon attacks, you may suspend this Tamer to <Draw 1>. (Draw 1 card from your deck.)";
  97. }
  98. bool PermanentCondition(Permanent permanent)
  99. {
  100. return CardEffectCommons.IsOpponentPermanent(permanent, card);
  101. }
  102. bool CanUseCondition(Hashtable hashtable)
  103. {
  104. if (CardEffectCommons.IsExistOnBattleArea(card))
  105. {
  106. if (CardEffectCommons.IsOpponentTurn(card))
  107. {
  108. if (CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition))
  109. {
  110. return true;
  111. }
  112. }
  113. }
  114. return false;
  115. }
  116. bool CanActivateCondition(Hashtable hashtable)
  117. {
  118. if (CardEffectCommons.IsExistOnBattleArea(card))
  119. {
  120. if (CardEffectCommons.CanActivateSuspendCostEffect(card))
  121. {
  122. return true;
  123. }
  124. }
  125. return false;
  126. }
  127. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  128. {
  129. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
  130. new List<Permanent>() { card.PermanentOfThisCard() },
  131. CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  132. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  133. }
  134. }
  135. if (timing == EffectTiming.SecuritySkill)
  136. {
  137. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  138. }
  139. return cardEffects;
  140. }
  141. }
  142. }