EX3_025.cs 7.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.EX3
  5. {
  6. public class EX3_025 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Draw 2 and gain Memory +2", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[On Play] <Draw 2>. (Draw 2 cards from your deck.) Then, if this card was played by [Trial of the Four Great Dragons]'s effect, gain 2 memory.";
  20. }
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  24. }
  25. bool CanActivateCondition(Hashtable hashtable)
  26. {
  27. if (CardEffectCommons.IsExistOnBattleArea(card))
  28. {
  29. return true;
  30. }
  31. return false;
  32. }
  33. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  34. {
  35. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
  36. bool CardEffectCondition(ICardEffect cardEffect)
  37. {
  38. if (cardEffect != null)
  39. {
  40. if (cardEffect.EffectSourceCard != null)
  41. {
  42. if (cardEffect.EffectSourceCard.CardNames.Contains("Trial of the Four Great Dragons")
  43. || cardEffect.EffectSourceCard.CardNames.Contains("TrialoftheFourGreatDragons"))
  44. {
  45. return true;
  46. }
  47. }
  48. }
  49. return false;
  50. }
  51. if (CardEffectCommons.IsByEffect(_hashtable, CardEffectCondition))
  52. {
  53. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  54. }
  55. }
  56. }
  57. if (timing == EffectTiming.OnDestroyedAnyone)
  58. {
  59. ActivateClass activateClass = new ActivateClass();
  60. activateClass.SetUpICardEffect("Place 1 [Trial of the Four Great Dragons] in battle area", CanUseCondition, card);
  61. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  62. cardEffects.Add(activateClass);
  63. string EffectDiscription()
  64. {
  65. return "[On Deletion] If you don't have a [Trial of the Four Great Dragons] in play, you may place 1 [Trial of the Four Great Dragons] from your hand in your battle area.";
  66. }
  67. bool CanSelectCardCondition(CardSource cardSource)
  68. {
  69. if (cardSource.CardNames.Contains("Trial of the Four Great Dragons") || cardSource.CardNames.Contains("TrialoftheFourGreatDragons"))
  70. {
  71. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass, isPlayOption: true))
  72. {
  73. return true;
  74. }
  75. }
  76. return false;
  77. }
  78. bool CanUseCondition(Hashtable hashtable)
  79. {
  80. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  81. }
  82. bool CanActivateCondition(Hashtable hashtable)
  83. {
  84. if (CardEffectCommons.IsExistOnTrash(card))
  85. {
  86. if (card.Owner.HandCards.Count >= 1)
  87. {
  88. if (card.Owner.GetBattleAreaPermanents().Count((permanent) =>
  89. permanent.TopCard.CardNames.Contains("Trial of the Four Great Dragons")
  90. || permanent.TopCard.CardNames.Contains("TrialoftheFourGreatDragons")) == 0)
  91. {
  92. return true;
  93. }
  94. }
  95. }
  96. return false;
  97. }
  98. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  99. {
  100. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  101. {
  102. List<CardSource> selectedCards = new List<CardSource>();
  103. int maxCount = 1;
  104. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  105. selectHandEffect.SetUp(
  106. selectPlayer: card.Owner,
  107. canTargetCondition: CanSelectCardCondition,
  108. canTargetCondition_ByPreSelecetedList: null,
  109. canEndSelectCondition: null,
  110. maxCount: maxCount,
  111. canNoSelect: true,
  112. canEndNotMax: false,
  113. isShowOpponent: true,
  114. selectCardCoroutine: SelectCardCoroutine,
  115. afterSelectCardCoroutine: null,
  116. mode: SelectHandEffect.Mode.Custom,
  117. cardEffect: activateClass);
  118. selectHandEffect.SetUpCustomMessage("Select 1 card to place in battle area.", "The opponent is selecting 1 card to place in battle area.");
  119. yield return StartCoroutine(selectHandEffect.Activate());
  120. IEnumerator SelectCardCoroutine(CardSource cardSource)
  121. {
  122. selectedCards.Add(cardSource);
  123. yield return null;
  124. }
  125. if (selectedCards.Count >= 1)
  126. {
  127. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(
  128. card: selectedCards[0],
  129. cardEffect: activateClass,
  130. root: SelectCardEffect.Root.Hand));
  131. }
  132. }
  133. }
  134. }
  135. return cardEffects;
  136. }
  137. }
  138. }