EX3_073.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.EX3
  6. {
  7. public class EX3_073 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.ContainsCardName("Dragon Mode");
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
  19. }
  20. if (timing == EffectTiming.OnDetermineDoSecurityCheck)
  21. {
  22. cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: false, card: card, condition: null));
  23. }
  24. if (timing == EffectTiming.OnEnterFieldAnyone)
  25. {
  26. ActivateClass activateClass = new ActivateClass();
  27. activateClass.SetUpICardEffect("Return 1 digivolution card to bottom of deck to ignore opponent's Security Effect", CanUseCondition, card);
  28. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  29. cardEffects.Add(activateClass);
  30. string EffectDiscription()
  31. {
  32. return "[When Digivolving] By returning 1 [Imperialdramon: Dragon Mode] from this Digimon's digivolution cards to the bottom of its owner's deck, none of your opponent's [Security] effects can activate for the turn.";
  33. }
  34. bool CanSelectCardCondition(CardSource cardSource)
  35. {
  36. if (cardSource.CardNames.Contains("Imperialdramon: Dragon Mode") || cardSource.CardNames.Contains("Imperialdramon:DragonMode"))
  37. {
  38. return true;
  39. }
  40. return false;
  41. }
  42. bool CanUseCondition(Hashtable hashtable)
  43. {
  44. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  45. }
  46. bool CanActivateCondition(Hashtable hashtable)
  47. {
  48. if (CardEffectCommons.IsExistOnBattleArea(card))
  49. {
  50. if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1)
  51. {
  52. return true;
  53. }
  54. }
  55. return false;
  56. }
  57. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  58. {
  59. if (CardEffectCommons.IsExistOnBattleArea(card))
  60. {
  61. if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1)
  62. {
  63. bool returnedToLibrary = false;
  64. List<CardSource> selectedCards = new List<CardSource>();
  65. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  66. selectCardEffect.SetUp(
  67. canTargetCondition: CanSelectCardCondition,
  68. canTargetCondition_ByPreSelecetedList: null,
  69. canEndSelectCondition: CanEndSelectCondition,
  70. canNoSelect: () => true,
  71. selectCardCoroutine: SelectCardCoroutine,
  72. afterSelectCardCoroutine: null,
  73. message: "Select 1 digivolution card to return to the bottom of deck.",
  74. maxCount: 1,
  75. canEndNotMax: false,
  76. isShowOpponent: true,
  77. mode: SelectCardEffect.Mode.Custom,
  78. root: SelectCardEffect.Root.Custom,
  79. customRootCardList: card.PermanentOfThisCard().DigivolutionCards,
  80. canLookReverseCard: true,
  81. selectPlayer: card.Owner,
  82. cardEffect: null);
  83. selectCardEffect.SetUpCustomMessage("Select 1 digivolution card to return to the bottom of deck.", "The opponent is selecting 1 digivolution card to return to the bottom of deck.");
  84. selectCardEffect.SetNotShowCard();
  85. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  86. bool CanEndSelectCondition(List<CardSource> cardSources)
  87. {
  88. if (CardEffectCommons.HasNoElement(cardSources))
  89. {
  90. return false;
  91. }
  92. return true;
  93. }
  94. IEnumerator SelectCardCoroutine(CardSource cardSource)
  95. {
  96. selectedCards.Add(cardSource);
  97. yield return null;
  98. }
  99. if (selectedCards.Count >= 1)
  100. {
  101. yield return ContinuousController.instance.StartCoroutine(new ReturnToLibraryBottomDigivolutionCardsClass(card.PermanentOfThisCard(), selectedCards, CardEffectCommons.CardEffectHashtable(activateClass)).ReturnToLibraryBottomDigivolutionCards());
  102. returnedToLibrary = true;
  103. }
  104. if (returnedToLibrary)
  105. {
  106. DisableEffectClass invalidationClass = new DisableEffectClass();
  107. invalidationClass.SetUpICardEffect("Ignore Security Effect", CanUseCondition1, card);
  108. invalidationClass.SetUpDisableEffectClass(DisableCondition: InvalidateCondition);
  109. CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: invalidationClass, timing: EffectTiming.None);
  110. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
  111. bool CanUseCondition1(Hashtable hashtable)
  112. {
  113. return true;
  114. }
  115. bool InvalidateCondition(ICardEffect cardEffect)
  116. {
  117. if (cardEffect != null)
  118. {
  119. if (cardEffect.EffectSourceCard != null)
  120. {
  121. if (cardEffect.IsSecurityEffect)
  122. {
  123. if (cardEffect.EffectSourceCard.Owner == card.Owner.Enemy)
  124. {
  125. return true;
  126. }
  127. }
  128. }
  129. }
  130. return false;
  131. }
  132. }
  133. }
  134. }
  135. }
  136. }
  137. if (timing == EffectTiming.OnDestroyedAnyone)
  138. {
  139. ActivateClass activateClass = new ActivateClass();
  140. activateClass.SetUpICardEffect("Play 1 [Wormmon] and 1 [Veemon] from trash", CanUseCondition, card);
  141. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  142. cardEffects.Add(activateClass);
  143. string EffectDiscription()
  144. {
  145. return "[On Deletion] You may play 1 [Wormmon] and 1 [Veemon] from your trash without paying the costs.";
  146. }
  147. bool CanSelectCardCondition(CardSource cardSource)
  148. {
  149. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  150. {
  151. if (cardSource.CardNames.Contains("Wormmon"))
  152. {
  153. return true;
  154. }
  155. }
  156. return false;
  157. }
  158. bool CanSelectCardCondition1(CardSource cardSource)
  159. {
  160. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  161. {
  162. if (cardSource.CardNames.Contains("Veemon"))
  163. {
  164. return true;
  165. }
  166. }
  167. return false;
  168. }
  169. bool CanUseCondition(Hashtable hashtable)
  170. {
  171. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  172. }
  173. bool CanActivateCondition(Hashtable hashtable)
  174. {
  175. if (CardEffectCommons.IsExistOnTrash(card))
  176. {
  177. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource) || CanSelectCardCondition1(cardSource)))
  178. {
  179. return true;
  180. }
  181. }
  182. return false;
  183. }
  184. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  185. {
  186. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  187. {
  188. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  189. List<CardSource> selectedCards = new List<CardSource>();
  190. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  191. selectCardEffect.SetUp(
  192. canTargetCondition: CanSelectCardCondition,
  193. canTargetCondition_ByPreSelecetedList: null,
  194. canEndSelectCondition: null,
  195. canNoSelect: () => false,
  196. selectCardCoroutine: SelectCardCoroutine,
  197. afterSelectCardCoroutine: null,
  198. message: "Select 1 [Wormmon] to play.",
  199. maxCount: maxCount,
  200. canEndNotMax: false,
  201. isShowOpponent: true,
  202. mode: SelectCardEffect.Mode.Custom,
  203. root: SelectCardEffect.Root.Trash,
  204. customRootCardList: null,
  205. canLookReverseCard: true,
  206. selectPlayer: card.Owner,
  207. cardEffect: activateClass);
  208. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  209. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  210. yield return StartCoroutine(selectCardEffect.Activate());
  211. IEnumerator SelectCardCoroutine(CardSource cardSource)
  212. {
  213. selectedCards.Add(cardSource);
  214. yield return null;
  215. }
  216. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  217. }
  218. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition1(cardSource)))
  219. {
  220. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition1(cardSource)));
  221. List<CardSource> selectedCards = new List<CardSource>();
  222. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  223. selectCardEffect.SetUp(
  224. canTargetCondition: CanSelectCardCondition1,
  225. canTargetCondition_ByPreSelecetedList: null,
  226. canEndSelectCondition: null,
  227. canNoSelect: () => false,
  228. selectCardCoroutine: SelectCardCoroutine,
  229. afterSelectCardCoroutine: null,
  230. message: "Select 1 [Veemon] to play.",
  231. maxCount: maxCount,
  232. canEndNotMax: false,
  233. isShowOpponent: true,
  234. mode: SelectCardEffect.Mode.Custom,
  235. root: SelectCardEffect.Root.Trash,
  236. customRootCardList: null,
  237. canLookReverseCard: true,
  238. selectPlayer: card.Owner,
  239. cardEffect: activateClass);
  240. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  241. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  242. yield return StartCoroutine(selectCardEffect.Activate());
  243. IEnumerator SelectCardCoroutine(CardSource cardSource)
  244. {
  245. selectedCards.Add(cardSource);
  246. yield return null;
  247. }
  248. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  249. }
  250. }
  251. }
  252. return cardEffects;
  253. }
  254. }
  255. }