EX3_029.cs 5.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. namespace DCGO.CardEffects.EX3
  5. {
  6. public class EX3_029 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Add a card from security to hand", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[On Play] Search your security stack, reveal 1 card from it, and add it to your hand. If it's a yellow card, <Recovery +1 (Deck)>. (Place the top card of your deck on top of your security stack.) Then, shuffle your security stack.";
  20. }
  21. bool CanSelectCardCondition(CardSource cardSource)
  22. {
  23. return true;
  24. }
  25. bool CanUseCondition(Hashtable hashtable)
  26. {
  27. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  28. }
  29. bool CanActivateCondition(Hashtable hashtable)
  30. {
  31. if (CardEffectCommons.IsExistOnBattleArea(card))
  32. {
  33. if (card.Owner.SecurityCards.Count >= 1)
  34. {
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  41. {
  42. if (isExistOnField(card))
  43. {
  44. if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
  45. {
  46. if (card.Owner.SecurityCards.Count >= 1)
  47. {
  48. int maxCount = Math.Min(1, card.Owner.SecurityCards.Count);
  49. CardSource selectedCard = null;
  50. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  51. selectCardEffect.SetUp(
  52. canTargetCondition: CanSelectCardCondition,
  53. canTargetCondition_ByPreSelecetedList: null,
  54. canEndSelectCondition: null,
  55. canNoSelect: () => false,
  56. selectCardCoroutine: null,
  57. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  58. message: "Select 1 card to add to your hand.",
  59. maxCount: maxCount,
  60. canEndNotMax: false,
  61. isShowOpponent: true,
  62. mode: SelectCardEffect.Mode.AddHand,
  63. root: SelectCardEffect.Root.Security,
  64. customRootCardList: null,
  65. canLookReverseCard: true,
  66. selectPlayer: card.Owner,
  67. cardEffect: activateClass);
  68. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  69. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  70. {
  71. foreach (CardSource cardSource in cardSources)
  72. {
  73. selectedCard = cardSource;
  74. }
  75. if (cardSources.Count >= 1)
  76. {
  77. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  78. player: card.Owner,
  79. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  80. activateClass).ReduceSecurity());
  81. }
  82. yield return null;
  83. }
  84. if (selectedCard != null)
  85. {
  86. if (selectedCard.HasCardColor(CardColor.Yellow))
  87. {
  88. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  89. }
  90. }
  91. ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE);
  92. card.Owner.SecurityCards = RandomUtility.ShuffledDeckCards(card.Owner.SecurityCards);
  93. }
  94. }
  95. }
  96. }
  97. }
  98. return cardEffects;
  99. }
  100. }
  101. }