EX4_040.cs 7.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.EX4
  5. {
  6. public class EX4_040 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Play 1 [Nene Amano] from hand", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[On Play] If you don't have [Nene Amano] in play, you may play 1 [Nene Amano] from your hand without paying the cost.";
  20. }
  21. bool CanSelectCardCondition(CardSource cardSource)
  22. {
  23. if (cardSource != null)
  24. {
  25. if (cardSource.CardNames.Contains("Nene Amano") || cardSource.CardNames.Contains("NeneAmano"))
  26. {
  27. if (cardSource.Owner == card.Owner)
  28. {
  29. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  30. {
  31. return true;
  32. }
  33. }
  34. }
  35. }
  36. return false;
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  41. }
  42. bool CanActivateCondition(Hashtable hashtable)
  43. {
  44. if (CardEffectCommons.IsExistOnBattleArea(card))
  45. {
  46. if (card.Owner.HandCards.Count >= 1)
  47. {
  48. if (card.Owner.GetBattleAreaPermanents().Count((permanent) => permanent.TopCard.CardNames.Contains("Nene Amano") || permanent.TopCard.CardNames.Contains("NeneAmano")) == 0)
  49. {
  50. return true;
  51. }
  52. }
  53. }
  54. return false;
  55. }
  56. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  57. {
  58. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  59. {
  60. List<CardSource> selectedCards = new List<CardSource>();
  61. int maxCount = 1;
  62. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  63. selectHandEffect.SetUp(
  64. selectPlayer: card.Owner,
  65. canTargetCondition: CanSelectCardCondition,
  66. canTargetCondition_ByPreSelecetedList: null,
  67. canEndSelectCondition: null,
  68. maxCount: maxCount,
  69. canNoSelect: true,
  70. canEndNotMax: false,
  71. isShowOpponent: true,
  72. selectCardCoroutine: SelectCardCoroutine,
  73. afterSelectCardCoroutine: null,
  74. mode: SelectHandEffect.Mode.Custom,
  75. cardEffect: activateClass);
  76. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  77. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  78. yield return StartCoroutine(selectHandEffect.Activate());
  79. IEnumerator SelectCardCoroutine(CardSource cardSource)
  80. {
  81. selectedCards.Add(cardSource);
  82. yield return null;
  83. }
  84. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  85. }
  86. }
  87. }
  88. if (timing == EffectTiming.OnDestroyedAnyone)
  89. {
  90. ActivateClass activateClass = new ActivateClass();
  91. activateClass.SetUpICardEffect("Reveal the top card of deck", CanUseCondition, card);
  92. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  93. cardEffects.Add(activateClass);
  94. string EffectDiscription()
  95. {
  96. return "[On Deletion] Reveal the top card of your deck. If that card has the [Blue Flare] or [Twilight] trait, add it to your hand. Trash the rest.";
  97. }
  98. bool CanSelectCardCondition(CardSource cardSource)
  99. {
  100. if (cardSource.CardTraits.Contains("Blue Flare") || cardSource.CardTraits.Contains("BlueFlare"))
  101. {
  102. return true;
  103. }
  104. if (cardSource.CardTraits.Contains("Twilight"))
  105. {
  106. return true;
  107. }
  108. return false;
  109. }
  110. bool CanUseCondition(Hashtable hashtable)
  111. {
  112. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  113. }
  114. bool CanActivateCondition(Hashtable hashtable)
  115. {
  116. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  117. {
  118. if (card.Owner.LibraryCards.Count >= 1)
  119. {
  120. return true;
  121. }
  122. }
  123. return false;
  124. }
  125. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  126. {
  127. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndProcessForAll(
  128. revealCount: 1,
  129. simplifiedSelectCardCondition:
  130. new SimplifiedSelectCardConditionClass(
  131. canTargetCondition: CanSelectCardCondition,
  132. message: "",
  133. mode: SelectCardEffect.Mode.AddHand,
  134. maxCount: -1,
  135. selectCardCoroutine: null),
  136. remainingCardsPlace: RemainingCardsPlace.Trash,
  137. activateClass: activateClass
  138. ));
  139. }
  140. }
  141. if (timing == EffectTiming.None)
  142. {
  143. cardEffects.Add(CardEffectFactory.RebootSelfStaticEffect(isInheritedEffect: true, card: card, condition: null));
  144. }
  145. return cardEffects;
  146. }
  147. }
  148. }