EX4_015.cs 4.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.EX4
  5. {
  6. public class EX4_015 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Both players draw 1 card", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[On Play] Both players draw the top card of their decks.";
  20. }
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  24. }
  25. bool CanActivateCondition(Hashtable hashtable)
  26. {
  27. if (CardEffectCommons.IsExistOnBattleArea(card))
  28. {
  29. if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.LibraryCards.Count >= 1) >= 1)
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  37. {
  38. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  39. {
  40. if (player.LibraryCards.Count >= 1)
  41. {
  42. yield return ContinuousController.instance.StartCoroutine(new DrawClass(player, 1, activateClass).Draw());
  43. }
  44. }
  45. }
  46. }
  47. if (timing == EffectTiming.OnAddHand)
  48. {
  49. ActivateClass activateClass = new ActivateClass();
  50. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  51. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  52. activateClass.SetIsInheritedEffect(true);
  53. activateClass.SetHashString("GainMemory_EX4_015");
  54. cardEffects.Add(activateClass);
  55. string EffectDiscription()
  56. {
  57. return "[Your Turn][Once Per Turn] When an effect adds cards to your opponent's hand, gain 1 memory.";
  58. }
  59. bool CanUseCondition(Hashtable hashtable)
  60. {
  61. if (CardEffectCommons.IsExistOnBattleArea(card))
  62. {
  63. if (CardEffectCommons.IsOwnerTurn(card))
  64. {
  65. if (CardEffectCommons.CanTriggerWhenAddHand(hashtable, player => player == card.Owner.Enemy, cardEffect => cardEffect != null))
  66. {
  67. return true;
  68. }
  69. }
  70. }
  71. return false;
  72. }
  73. bool CanActivateCondition(Hashtable hashtable)
  74. {
  75. if (CardEffectCommons.IsExistOnBattleArea(card))
  76. {
  77. if (CardEffectCommons.IsOwnerTurn(card))
  78. {
  79. return true;
  80. }
  81. }
  82. return false;
  83. }
  84. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  85. {
  86. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  87. }
  88. }
  89. return cardEffects;
  90. }
  91. }
  92. }