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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- public class EX5_072 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
- ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
- ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
- cardEffects.Add(ignoreColorConditionClass);
- bool PermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- if (permanent.TopCard.CardTraits.Contains("Deva"))
- {
- return true;
- }
- if (permanent.TopCard.CardTraits.Contains("Four Sovereigns"))
- {
- return true;
- }
- if (permanent.TopCard.CardTraits.Contains("FourSovereigns"))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (card.Owner.GetBattleAreaDigimons().Some(PermanentCondition))
- {
- return true;
- }
- return false;
- }
- bool CardCondition(CardSource cardSource)
- {
- if (cardSource == card)
- {
- return true;
- }
- return false;
- }
- }
- if (timing == EffectTiming.None)
- {
- ChangeCostClass changeCostClass = new ChangeCostClass();
- changeCostClass.SetUpICardEffect($"Reduce Play Cost", CanUseCondition, card);
- changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
- cardEffects.Add(changeCostClass);
- int count()
- {
- List<CardSource> filteredTrahCards = card.Owner.TrashCards.Filter(cardSource =>
- cardSource.CardTraits.Contains("Deva")
- || cardSource.CardTraits.Contains("Four Sovereigns")
- || cardSource.CardTraits.Contains("FourSovereigns"));
- bool end = false;
- while (true)
- {
- if (filteredTrahCards.Count == 0)
- {
- end = true;
- }
- if (end)
- {
- break;
- }
- for (int i = 0; i < filteredTrahCards.Count; i++)
- {
- CardSource searchTargetCard = filteredTrahCards[i];
- if (filteredTrahCards.Some(cardSource => cardSource != searchTargetCard && cardSource.HasSameCardName(searchTargetCard)))
- {
- filteredTrahCards.Remove(searchTargetCard);
- break;
- }
- if (i == filteredTrahCards.Count - 1)
- {
- end = true;
- }
- }
- }
- return filteredTrahCards.Count;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return true;
- }
- int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
- {
- if (CardSourceCondition(cardSource))
- {
- if (RootCondition(root))
- {
- if (PermanentsCondition(targetPermanents))
- {
- Cost -= count();
- }
- }
- }
- return Cost;
- }
- bool PermanentsCondition(List<Permanent> targetPermanents)
- {
- return true;
- }
- bool CardSourceCondition(CardSource cardSource)
- {
- return cardSource == card;
- }
- bool RootCondition(SelectCardEffect.Root root)
- {
- return true;
- }
- bool isUpDown()
- {
- return true;
- }
- }
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] You may play 1 Digimon card with [Fanglongmon] in its name from your hand without paying the play cost.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.IsDigimon)
- {
- if (cardSource.ContainsCardName("Fanglongmon"))
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Hand,
- activateETB: true));
- }
- }
- }
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Return 1 card from trash to hand and add this card to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Security] Return 1 card with [Fanglongmon] in its name from your trash to the hand. Then, add this card to the hand.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.ContainsCardName("Fanglongmon");
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
- {
- int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => false,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to add to your hand.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.AddHand,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
- }
- }
- return cardEffects;
- }
- }
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