EX5_072.cs 11 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. public class EX5_072 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.None)
  11. {
  12. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  13. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  14. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  15. cardEffects.Add(ignoreColorConditionClass);
  16. bool PermanentCondition(Permanent permanent)
  17. {
  18. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  19. {
  20. if (permanent.TopCard.CardTraits.Contains("Deva"))
  21. {
  22. return true;
  23. }
  24. if (permanent.TopCard.CardTraits.Contains("Four Sovereigns"))
  25. {
  26. return true;
  27. }
  28. if (permanent.TopCard.CardTraits.Contains("FourSovereigns"))
  29. {
  30. return true;
  31. }
  32. }
  33. return false;
  34. }
  35. bool CanUseCondition(Hashtable hashtable)
  36. {
  37. if (card.Owner.GetBattleAreaDigimons().Some(PermanentCondition))
  38. {
  39. return true;
  40. }
  41. return false;
  42. }
  43. bool CardCondition(CardSource cardSource)
  44. {
  45. if (cardSource == card)
  46. {
  47. return true;
  48. }
  49. return false;
  50. }
  51. }
  52. if (timing == EffectTiming.None)
  53. {
  54. ChangeCostClass changeCostClass = new ChangeCostClass();
  55. changeCostClass.SetUpICardEffect($"Reduce Play Cost", CanUseCondition, card);
  56. changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
  57. cardEffects.Add(changeCostClass);
  58. int count()
  59. {
  60. List<CardSource> filteredTrahCards = card.Owner.TrashCards.Filter(cardSource =>
  61. cardSource.CardTraits.Contains("Deva")
  62. || cardSource.CardTraits.Contains("Four Sovereigns")
  63. || cardSource.CardTraits.Contains("FourSovereigns"));
  64. bool end = false;
  65. while (true)
  66. {
  67. if (filteredTrahCards.Count == 0)
  68. {
  69. end = true;
  70. }
  71. if (end)
  72. {
  73. break;
  74. }
  75. for (int i = 0; i < filteredTrahCards.Count; i++)
  76. {
  77. CardSource searchTargetCard = filteredTrahCards[i];
  78. if (filteredTrahCards.Some(cardSource => cardSource != searchTargetCard && cardSource.HasSameCardName(searchTargetCard)))
  79. {
  80. filteredTrahCards.Remove(searchTargetCard);
  81. break;
  82. }
  83. if (i == filteredTrahCards.Count - 1)
  84. {
  85. end = true;
  86. }
  87. }
  88. }
  89. return filteredTrahCards.Count;
  90. }
  91. bool CanUseCondition(Hashtable hashtable)
  92. {
  93. return true;
  94. }
  95. int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
  96. {
  97. if (CardSourceCondition(cardSource))
  98. {
  99. if (RootCondition(root))
  100. {
  101. if (PermanentsCondition(targetPermanents))
  102. {
  103. Cost -= count();
  104. }
  105. }
  106. }
  107. return Cost;
  108. }
  109. bool PermanentsCondition(List<Permanent> targetPermanents)
  110. {
  111. return true;
  112. }
  113. bool CardSourceCondition(CardSource cardSource)
  114. {
  115. return cardSource == card;
  116. }
  117. bool RootCondition(SelectCardEffect.Root root)
  118. {
  119. return true;
  120. }
  121. bool isUpDown()
  122. {
  123. return true;
  124. }
  125. }
  126. if (timing == EffectTiming.OptionSkill)
  127. {
  128. ActivateClass activateClass = new ActivateClass();
  129. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  130. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  131. cardEffects.Add(activateClass);
  132. string EffectDiscription()
  133. {
  134. return "[Main] You may play 1 Digimon card with [Fanglongmon] in its name from your hand without paying the play cost.";
  135. }
  136. bool CanSelectCardCondition(CardSource cardSource)
  137. {
  138. if (cardSource.IsDigimon)
  139. {
  140. if (cardSource.ContainsCardName("Fanglongmon"))
  141. {
  142. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  143. {
  144. return true;
  145. }
  146. }
  147. }
  148. return false;
  149. }
  150. bool CanUseCondition(Hashtable hashtable)
  151. {
  152. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  153. }
  154. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  155. {
  156. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  157. {
  158. List<CardSource> selectedCards = new List<CardSource>();
  159. int maxCount = 1;
  160. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  161. selectHandEffect.SetUp(
  162. selectPlayer: card.Owner,
  163. canTargetCondition: CanSelectCardCondition,
  164. canTargetCondition_ByPreSelecetedList: null,
  165. canEndSelectCondition: null,
  166. maxCount: maxCount,
  167. canNoSelect: true,
  168. canEndNotMax: false,
  169. isShowOpponent: true,
  170. selectCardCoroutine: SelectCardCoroutine,
  171. afterSelectCardCoroutine: null,
  172. mode: SelectHandEffect.Mode.Custom,
  173. cardEffect: activateClass);
  174. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  175. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  176. yield return StartCoroutine(selectHandEffect.Activate());
  177. IEnumerator SelectCardCoroutine(CardSource cardSource)
  178. {
  179. selectedCards.Add(cardSource);
  180. yield return null;
  181. }
  182. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  183. cardSources: selectedCards,
  184. activateClass: activateClass,
  185. payCost: false,
  186. isTapped: false,
  187. root: SelectCardEffect.Root.Hand,
  188. activateETB: true));
  189. }
  190. }
  191. }
  192. if (timing == EffectTiming.SecuritySkill)
  193. {
  194. ActivateClass activateClass = new ActivateClass();
  195. activateClass.SetUpICardEffect($"Return 1 card from trash to hand and add this card to hand", CanUseCondition, card);
  196. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  197. activateClass.SetIsSecurityEffect(true);
  198. cardEffects.Add(activateClass);
  199. string EffectDiscription()
  200. {
  201. return "[Security] Return 1 card with [Fanglongmon] in its name from your trash to the hand. Then, add this card to the hand.";
  202. }
  203. bool CanSelectCardCondition(CardSource cardSource)
  204. {
  205. return cardSource.ContainsCardName("Fanglongmon");
  206. }
  207. bool CanUseCondition(Hashtable hashtable)
  208. {
  209. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  210. }
  211. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  212. {
  213. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  214. {
  215. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  216. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  217. selectCardEffect.SetUp(
  218. canTargetCondition: CanSelectCardCondition,
  219. canTargetCondition_ByPreSelecetedList: null,
  220. canEndSelectCondition: null,
  221. canNoSelect: () => false,
  222. selectCardCoroutine: null,
  223. afterSelectCardCoroutine: null,
  224. message: "Select 1 card to add to your hand.",
  225. maxCount: maxCount,
  226. canEndNotMax: false,
  227. isShowOpponent: true,
  228. mode: SelectCardEffect.Mode.AddHand,
  229. root: SelectCardEffect.Root.Trash,
  230. customRootCardList: null,
  231. canLookReverseCard: true,
  232. selectPlayer: card.Owner,
  233. cardEffect: activateClass);
  234. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  235. }
  236. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  237. }
  238. }
  239. return cardEffects;
  240. }
  241. }