EX5_028.cs 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class EX5_028 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play 1 yellow Tamer from hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] If there're 6 or fewer total cards in both players' security stacks, you may play 1 yellow Tamer card from your hand without paying the cost.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsTamer)
  26. {
  27. if (cardSource.HasCardColor(CardColor.Yellow))
  28. {
  29. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  30. {
  31. return true;
  32. }
  33. }
  34. }
  35. return false;
  36. }
  37. bool CanUseCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  40. }
  41. bool CanActivateCondition(Hashtable hashtable)
  42. {
  43. if (CardEffectCommons.IsExistOnBattleArea(card))
  44. {
  45. if (card.Owner.HandCards.Count >= 1)
  46. {
  47. if (card.Owner.SecurityCards.Count + card.Owner.Enemy.SecurityCards.Count <= 6)
  48. {
  49. return true;
  50. }
  51. }
  52. }
  53. return false;
  54. }
  55. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  56. {
  57. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  58. {
  59. List<CardSource> selectedCards = new List<CardSource>();
  60. int maxCount = 1;
  61. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  62. selectHandEffect.SetUp(
  63. selectPlayer: card.Owner,
  64. canTargetCondition: CanSelectCardCondition,
  65. canTargetCondition_ByPreSelecetedList: null,
  66. canEndSelectCondition: null,
  67. maxCount: maxCount,
  68. canNoSelect: true,
  69. canEndNotMax: false,
  70. isShowOpponent: true,
  71. selectCardCoroutine: SelectCardCoroutine,
  72. afterSelectCardCoroutine: null,
  73. mode: SelectHandEffect.Mode.Custom,
  74. cardEffect: activateClass);
  75. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  76. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  77. yield return StartCoroutine(selectHandEffect.Activate());
  78. IEnumerator SelectCardCoroutine(CardSource cardSource)
  79. {
  80. selectedCards.Add(cardSource);
  81. yield return null;
  82. }
  83. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  84. cardSources: selectedCards,
  85. activateClass: activateClass,
  86. payCost: false,
  87. isTapped: false,
  88. root: SelectCardEffect.Root.Hand,
  89. activateETB: true));
  90. }
  91. }
  92. }
  93. if (timing == EffectTiming.OnAllyAttack)
  94. {
  95. ActivateClass activateClass = new ActivateClass();
  96. activateClass.SetUpICardEffect("DP -2000", CanUseCondition, card);
  97. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  98. activateClass.SetIsInheritedEffect(true);
  99. activateClass.SetHashString("DP-2000_EX5_028");
  100. cardEffects.Add(activateClass);
  101. string EffectDiscription()
  102. {
  103. return "[When Attacking] [Once Per Turn] If there're 6 or fewer total cards in both players' security stacks, 1 of your opponent's Digimon gets -2000 DP for the turn.";
  104. }
  105. bool CanSelectPermanentCondition(Permanent permanent)
  106. {
  107. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  108. }
  109. bool CanUseCondition(Hashtable hashtable)
  110. {
  111. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  112. }
  113. bool CanActivateCondition(Hashtable hashtable)
  114. {
  115. if (CardEffectCommons.IsExistOnBattleArea(card))
  116. {
  117. if (card.Owner.SecurityCards.Count + card.Owner.Enemy.SecurityCards.Count <= 6)
  118. {
  119. return true;
  120. }
  121. }
  122. return false;
  123. }
  124. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  125. {
  126. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  127. {
  128. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  129. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  130. selectPermanentEffect.SetUp(
  131. selectPlayer: card.Owner,
  132. canTargetCondition: CanSelectPermanentCondition,
  133. canTargetCondition_ByPreSelecetedList: null,
  134. canEndSelectCondition: null,
  135. maxCount: maxCount,
  136. canNoSelect: false,
  137. canEndNotMax: false,
  138. selectPermanentCoroutine: SelectPermanentCoroutine,
  139. afterSelectPermanentCoroutine: null,
  140. mode: SelectPermanentEffect.Mode.Custom,
  141. cardEffect: activateClass);
  142. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -2000.", "The opponent is selecting 1 Digimon that will get DP -2000.");
  143. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  144. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  145. {
  146. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
  147. targetPermanent: permanent,
  148. changeValue: -2000,
  149. effectDuration: EffectDuration.UntilEachTurnEnd,
  150. activateClass: activateClass));
  151. }
  152. }
  153. }
  154. }
  155. return cardEffects;
  156. }
  157. }