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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class EX5_029 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash the top card of your security to reduce digivolution cost", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Attacking] By trashing the top card of your security stack, for the turn, when one of your Digimon would next digivolve, reduce the digivolution cost by 2.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.SecurityCards.Count >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
- player: card.Owner,
- destroySecurityCount: 1,
- cardEffect: activateClass,
- fromTop: true).DestroySecurity());
- ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
- ChangeCostClass changeCostClass = new ChangeCostClass();
- Func<EffectTiming, ICardEffect> getCardEffect = GetCardEffect;
- changeCostClass.SetUpICardEffect("Digivolution Cost -2", CanUseCondition1, card);
- changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
- CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: null, timing: EffectTiming.None, getCardEffect: getCardEffect);
- ActivateClass activateClass1 = new ActivateClass();
- Func<EffectTiming, ICardEffect> getCardEffect1 = GetCardEffect1;
- activateClass1.SetUpICardEffect("Remove Effect", CanUseCondition1, card);
- activateClass1.SetUpActivateClass(null, ActivateCoroutine1, -1, false, "");
- activateClass1.SetIsBackgroundProcess(true);
- CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: null, timing: EffectTiming.None, getCardEffect: getCardEffect1);
- bool CanUseCondition1(Hashtable hashtable)
- {
- return true;
- }
- int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
- {
- if (CardSourceCondition(cardSource))
- {
- if (RootCondition(root))
- {
- if (PermanentsCondition(targetPermanents))
- {
- Cost -= 2;
- }
- }
- }
- return Cost;
- }
- bool PermanentsCondition(List<Permanent> targetPermanents)
- {
- if (targetPermanents != null)
- {
- if (targetPermanents.Count(PermanentCondition) >= 1)
- {
- return true;
- }
- }
- return false;
- }
- bool PermanentCondition(Permanent targetPermanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(targetPermanent, card);
- }
- bool CardSourceCondition(CardSource cardSource)
- {
- return true;
- }
- bool RootCondition(SelectCardEffect.Root root)
- {
- return true;
- }
- bool isUpDown()
- {
- return true;
- }
- ICardEffect GetCardEffect(EffectTiming _timing)
- {
- return changeCostClass;
- }
- IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
- {
- if (CardEffectCommons.CanTriggerWhenPermanentWouldDigivolve(
- hashtable: _hashtable1,
- permanentCondition: PermanentCondition,
- cardCondition: CardSourceCondition))
- {
- card.Owner.UntilEachTurnEndEffects.Remove(getCardEffect);
- card.Owner.UntilEachTurnEndEffects.Remove(getCardEffect1);
- yield return null;
- }
- }
- ICardEffect GetCardEffect1(EffectTiming _timing)
- {
- if (_timing == EffectTiming.AfterPayCost)
- {
- return activateClass1;
- }
- return null;
- }
- }
- }
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("DP -2000", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetIsInheritedEffect(true);
- activateClass.SetHashString("DP-2000_EX5_029");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Attacking] [Once Per Turn] If there're 6 or fewer total cards in both players' security stacks, 1 of your opponent's Digimon gets -2000 DP for the turn.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.SecurityCards.Count + card.Owner.Enemy.SecurityCards.Count <= 6)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -2000.", "The opponent is selecting 1 Digimon that will get DP -2000.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
- targetPermanent: permanent,
- changeValue: -2000,
- effectDuration: EffectDuration.UntilEachTurnEnd,
- activateClass: activateClass));
- }
- }
- }
- }
- return cardEffects;
- }
- }
|