EX9_047.cs 6.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.EX9
  6. {
  7. public class EX9_047 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Digivolution Condition
  13. if (timing == EffectTiming.None)
  14. {
  15. bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. return targetPermanent.TopCard.ContainsCardName("Eyesmon: Scatter Mode");
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 1, ignoreDigivolutionRequirement: false, card: card, condition: null));
  20. }
  21. #endregion
  22. #region Rush
  23. if (timing == EffectTiming.None)
  24. {
  25. cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  26. }
  27. #endregion
  28. #region Collision
  29. if (timing == EffectTiming.OnCounterTiming)
  30. {
  31. cardEffects.Add(CardEffectFactory.CollisionSelfStaticEffect(false, card, null));
  32. }
  33. #endregion
  34. #region Assembly
  35. if (timing == EffectTiming.None)
  36. {
  37. AddAssemblyConditionClass addAssemblyConditionClass = new AddAssemblyConditionClass();
  38. addAssemblyConditionClass.SetUpICardEffect($"Assembly", CanUseCondition, card);
  39. addAssemblyConditionClass.SetUpAddAssemblyConditionClass(getAssemblyCondition: GetAssembly);
  40. addAssemblyConditionClass.SetNotShowUI(true);
  41. cardEffects.Add(addAssemblyConditionClass);
  42. bool CanUseCondition(Hashtable hashtable)
  43. {
  44. return true;
  45. }
  46. AssemblyCondition GetAssembly(CardSource cardSource)
  47. {
  48. if (cardSource == card)
  49. {
  50. AssemblyConditionElement element = new AssemblyConditionElement(CanSelectCardCondition);
  51. bool CanSelectCardCondition(CardSource cardSource)
  52. {
  53. if (cardSource != null)
  54. {
  55. if (cardSource.Owner == card.Owner)
  56. {
  57. if (cardSource.IsDigimon)
  58. {
  59. if (cardSource.ContainsCardName("Eyesmon: Scatter Mode"))
  60. {
  61. return true;
  62. }
  63. }
  64. }
  65. }
  66. return false;
  67. }
  68. AssemblyCondition assemblyCondition = new AssemblyCondition(
  69. element: element,
  70. CanTargetCondition_ByPreSelecetedList: null,
  71. selectMessage: "4 Digimon cards with [Eyesmon: Scatter Mode] in their names",
  72. elementCount: 4,
  73. reduceCost: 3);
  74. return assemblyCondition;
  75. }
  76. return null;
  77. }
  78. }
  79. #endregion
  80. #region On Deletion
  81. if (timing == EffectTiming.OnDestroyedAnyone)
  82. {
  83. ActivateClass activateClass = new ActivateClass();
  84. activateClass.SetUpICardEffect("Return a card from trash", CanUseCondition, card);
  85. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  86. cardEffects.Add(activateClass);
  87. string EffectDescription() => "[On Deletion] You may return 1 Digimon card with [Negamon] in its text from your trash to the hand.";
  88. bool CanUseCondition(Hashtable hashtable)
  89. {
  90. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  91. }
  92. bool CanActivateCondition(Hashtable hashtable)
  93. {
  94. return CardEffectCommons.CanActivateOnDeletion(card, activateClass);
  95. }
  96. bool CanSelectCardCondition(CardSource cardSource)
  97. {
  98. return cardSource.IsDigimon &&
  99. cardSource.HasText("Negamon");
  100. }
  101. IEnumerator ActivateCoroutine(Hashtable hashtable)
  102. {
  103. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  104. {
  105. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  106. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  107. selectCardEffect.SetUp(
  108. canTargetCondition: CanSelectCardCondition,
  109. canTargetCondition_ByPreSelecetedList: null,
  110. canEndSelectCondition: null,
  111. canNoSelect: () => true,
  112. selectCardCoroutine: null,
  113. afterSelectCardCoroutine: null,
  114. message: "Select 1 card to add to your hand.",
  115. maxCount: maxCount,
  116. canEndNotMax: false,
  117. isShowOpponent: true,
  118. mode: SelectCardEffect.Mode.AddHand,
  119. root: SelectCardEffect.Root.Trash,
  120. customRootCardList: null,
  121. canLookReverseCard: true,
  122. selectPlayer: card.Owner,
  123. cardEffect: activateClass);
  124. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  125. }
  126. }
  127. }
  128. #endregion
  129. #region Inherit
  130. if (timing == EffectTiming.None)
  131. {
  132. bool Condition()
  133. {
  134. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  135. }
  136. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
  137. }
  138. #endregion
  139. return cardEffects;
  140. }
  141. }
  142. }